DEMO PAGE BECOMES
OUT-DATED FAST THE BEST WAY TO VIEW ReplayCore IS BY USING THE FREE PLAN
Record every match. Watch it back, in your browser.
OUT-DATED FAST THE BEST WAY TO VIEW ReplayCore IS BY USING THE FREE PLAN
Record every match. Watch it back, in your browser.
ReplayCore is so much more than a normal replay plugin for Minecraft. We work on all major Minecraft versions from 1.8.8 to the latest versions + we support Folia & Purpur and the majority of other forks, if you try ReplayCore and it doesn't work for you we will fix it or offer you a FULL REFUND! ReplayCore is also a free monetization farm and lets players record clips, pov moments etc etc without ever having to run OBS. ReplayCore works perfectly with the latest version as well with Crystal/Mace pvp and all play styles supported.
What you get:
- 1:1 Replays in your browser.
- Catch cheaters with evidence, reach drawn in 3D, full combat stats and a verdict on every hit, plus a mining and X-ray review all addons are Free!
- Death-cam and clips, let players instantly rewatch how they died, or save a highlight in one command.
- Built for networks & individual servers One license covers every server, cross-server play can be automatically stitched into one replay, and your whole team works from our web dashboard.
- 1.8 to 1.21.5, all compatible
ReplayCore is a review tool, not an auto-ban anti-cheat: it hands your staff the evidence and they make the call. It is releasing today in open beta, fully tested and operational, with fast support and credited downtime if anything ever goes wrong.
See it before you commit
You can use our free plan on our website at any time with all the features included, replaycore.com furthermore we have test servers setup for you test live!- test-legacy.replaycore.com (1.8.8 Paper base, via versioning to all other versions).
- test-modern.replaycore.com (1.21.4 Paper base, via versioning to all other versions).
A 1.8 match, rendered live in the browser by the ReplayCore viewer.
About the test server: our public test servers run on a single CPU core with limited RAM, so please do not judge ReplayCore's performance from them.
Every replay opens in a full 3D viewer that runs in the browser. Pick how you watch: a free camera with adjustable field of view, a top-down overview, a third-person camera locked to a player, or a true first-person view from their eyes.
Skip to any point on the timeline, step a single tick at a time, and set playback anywhere from a quarter speed to sixteen times. Click any player at any point in the replay to read their health, hunger, armour, effects, ping and full inventory, enchanted items included. Click a container to see what was inside. Chases across the Nether and the End play back as one continuous replay.
Click any player to see their gear, effects, ping, hunger and full inventory.
Overlays sit beside the scene: chat, scoreboard, kill feed, player list, a TPS graph and a combat log. When you reach the moment you need, capture a screenshot or trim and export a clip.
ReplayCore records combat exactly as the server processed it, then breaks it down. For each fighter you get a combat panel: reach (average eye-to-hitbox distance), hits given and taken, critical rate, sweep, knockback, attack-cooldown charge (the autoclicker tell, not a clicks-per-second guess), damage dealt and taken, and kill-to-death ratio.
Every melee hit gets a verdict, allowed, suspicious or definite, all ping and lag compensated, with critical, sweep and cooldown badges. The viewer draws the reach in 3D and flags anything beyond what is physically possible. Filter to suspicious and above, click a hit to jump to it, and pause on each one. The reach analysis is aiming for anti-cheat grade accuracy and we are almost there, with some fine-tuning still to do.
ReplayCore supports the Vulcan and GrimAC APIs out of the box, so their flags appear as markers on the timeline. Click one to jump to the exact tick it fired and judge it against the footage. Support for more anti-cheats, such as Spartan and Polar, is planned, and in the meantime you can build any integration you need with our developer API. A mining and X-ray free addon lists every block a player broke for a human to check, and the TPS graph separates a real cheat from a player who was simply lagging.
It is a review tool, not an automated anti-cheat. ReplayCore does not auto-detect or auto-ban. It hands your staff the evidence and they make the decision. When a player appeals, reopen their replay, share a link, and settle it in minutes. (We are working on an evidence pack module to make this 10 times easier for your staff as well so you can collect all the evidence into one pack then share it with everyone.)
ReplayCore can give every player their own death-cam. The moment someone dies, they can open a replay of exactly how it happened, straight from chat, a sign or a menu. It is a natural fit for practice and PvP servers, ReplayCore settles the "that was lag" arguments or "they were cheating" before they start.
You tune it from the dashboard, with no config file to edit: how many seconds to keep before and after the death, whether it opens on the killer, the victim or an orbit, a per-player cooldown, the heads-up displays, and whether chat replays, with per-server overrides. Other plugins can fetch a player's latest death-cam through PlaceholderAPI to drop it into your menus and scoreboards.
(YOU CAN ALSO USE OUR DEV API or ZERO CODE REQUIRED DESIGNER TO BUILD IT INTO YOUR PLUGINS NATIVELY)
Your players do not need the dashboard. /replays opens a fully configurable in-game menu of their replays, an configurable GUI by default or a clickable chat list if you prefer, and clicking one sends its viewer link in chat.
Players can also clip their own highlights without leaving the game.
/replaycore save 30s grabs the last moments from the continuous recording and sends back a clickable watch link, with a configurable cooldown and no second recording ever started; /replaycore start and /replaycore stop give manual control.On top of that you can build your own menus with
/rcmenu: lay them out how you like, for example recent replays, a death-cams-only category, or separate categories per game mode so Bedwars and Survival sit apart. Example menus ship with the plugin.The in-game replay menu: browse and open replays without leaving the game.
ReplayCore captures the match as your server processes it, every tick: movement, combat with full hit and knockback detail, inventories, armour and held items, blocks placed and broken, container contents, mobs, dropped items, projectiles, potion effects, mounts, the scoreboard, titles and action bars, the world border, weather and time. All WorldEdit and FastAsyncWorldEdit operations show up in the replay too.
It is built to stay light. Capture runs off the main server thread and uploads to the cloud in the background, so it does not eat your disk or your tick budget. It has been load-tested at over 100 concurrent players with no measurable change to server performance, across multiple worlds.
On the legacy lane (1.8 to 1.12): a few things the old API does not expose are out of reach, namely off-hand items (1.8 has no off-hand), boss bars and WorldEdit operations. Everything else, including high-detail combat, titles, action bars and the world border, is captured.
ReplayCore lets you control what is captured and who can see it.
We use a similar system to Tebex/Crafting Store so you can give permissions to a Admin that you don't want a Mod to have (we also have per server permissions and per network permissions, teams system is expanding rapidly)
On the security side, data is encrypted in transit and stored securely in resilient, multi-region cloud storage (UK and Canada) behind Cloudflare. We are ICO registered in England and fully compliant with GDPR.
Everything runs from a web dashboard, so your team manages replays without touching the game server.
Your replay library is searchable by player, server, game mode, date and length, so finding one specific match takes seconds. Open any replay to rename it, set it private, unlisted or public, or share a link.
Bring your team in with real accounts and roles: owner, admin, staff and viewer, each with their own seat and access, plus delegated grants an owner can hand out. It is yours to configure: tune what every server captures, upload your own resource pack, set retention, apply a policy to existing replays with a dry-run preview, and read a full, exportable audit log. On Pro and above, put your own logo and brand colours across the whole panel.
ReplayCore detects common plugins automatically and enriches your replays with no configuration.
These integrations are new in open beta and improve every week. If one does not behave on your setup, contact us and we will resolve it quickly.
The Designer is a no-code rule builder for your own capture events. You tell ReplayCore which in-game moments matter, defined from the chat messages your server already sends, with start and stop lines, a match mode, a server scope and a cooldown. There is a built-in tester that runs the exact matcher the recorder uses, so you can paste sample messages and see what would trigger before you save. Up to 20 categories per account currently but if you need more talk to our support we will increase them for you.
ReplayCore ships as one self-contained jar with only one dependency PacketEvents (Free). It detects your platform and version at startup and picks the right capture path automatically.
Custom forks: most Paper and Spigot forks work out of the box. If yours does not, contact us and we will get ReplayCore working on it at no extra cost. If we cannot, we will refund you. Purpur, Folia and mainstream forks at natively supported of course.
Code:
/replaycore save <duration> [player] Save an on-demand clip, get a link replaycore.clip.save (own) / .others
/replaycore start|stop [player] Manual clip start / stop replaycore.clip.start|stop (own) / .others
/replays [player] [page] Browse replays in-game list nodes (below)
/replaycore status|version|reload State / version / reload replaycore.admin
/replaycore forcestop|forcestart Emergency stop / start replaycore.admin.forcestop
/rcsetup Guided setup replaycore.admin
/rcmenu open <name>|list|reload Owner-built menus replaycore.admin
Code:
replaycore.clip.save Save a clip of your own gameplay everyone
replaycore.clip.save.others Save a clip of another player op
replaycore.clip.start / .stop Manual clip of your own gameplay everyone
replaycore.command.list.self Browse your own replays everyone
replaycore.command.list.others Browse other players' replays op
replaycore.admin All admin actions + staff archive op
replaycore.admin.forcestop Emergency force-stop / force-start op
replaycore.exempt Exclude holder from recording false
replaycore.view.staff Receive staff-visible archives false
A big part of ReplayCore is integration, and we are investing heavily in our developer API to make building on top of it as easy as possible.
If you believe our developer API is missing a feature you need, get in touch and we will look at adding it.
Repository and documentation: github.com/forgevector-software-limited/replaycore-java-sdk
ReplayCore is releasing in open beta after extensive internal testing. It is stable, operational and secure.
It is engineered so a fault can never take your server down. The recorder is built from independent modules, each wrapped so that if it starts to error it switches itself off instead of spreading the problem. In-flight recordings are protected against crashes so they are not lost. There is also a local emergency off-switch:
/replaycore forcestop disables recording on that one server and /replaycore forcestart turns it back on, without touching the rest of your network.If you find a bug, our team responds quickly and credits any time you lose. Development is active and daily, and fixes ship fast. Early adopters are looked after with additional limits and credit while the platform settles.
Buying here gets you the Starter plan (Unless you buy the PRO addon):
- £8.99/month (about $11.99). No VAT.
- 5 server instances, 3 team seats
- 25 GB cloud storage, 7-day retention
- Standard quality, clip export, the Designer and public share links
- Email support
Other plans: Free, Pro and Enterprise add more instances, storage, HD quality, role-based access and white-label. They are available on our website at replaycore.com.
What counts as an instance? One running Minecraft server with the plugin. A Hub, a Bedwars and a Practice server are three instances, whether they share one machine or each have their own IP. One licence covers your whole network.
Purchase the Starter plan above to get started
Refer and earn
Run a network or make content? Join the partner programme. Share your link, your referrals get 10% off their first three months, and you earn 10% of their subscription for the same period. Joining is free and instant.
Links and support
- Site: replaycore.com | Studio: forgevector.co.uk
- Docs: replaycore.com/docs | FAQ: replaycore.com/faq | Status: replaycore.com/status
- Discord: discord.gg/forgevector | Email: [email protected]
Test Servers
- test-legacy.replaycore.com (1.8.8 Paper base, via versioning to all other versions).
- test-modern.replaycore.com (1.21.4 Paper base, via versioning to all other versions).
DEMO PAGE BECOMES
OUT-DATED FAST THE BEST WAY TO VIEW ReplayCore IS BY USING THE FREE PLAN
OUT-DATED FAST THE BEST WAY TO VIEW ReplayCore IS BY USING THE FREE PLAN
ReplayCore is a product of ForgeVector Software Limited, registered in England and Wales (No. 17271764), ICO registered ZC171163. ReplayCore is independent and is not affiliated with or endorsed by Mojang Studios or Microsoft. Minecraft is a trademark of Mojang Studios.
