The complete social-deduction experience for your server inspired by a famous game. Crewmates race to finish
tasks; impostors kill, sabotage, and vent. Meetings, votes, ejections - on YOUR maps,
for Spigot/Paper 1.16 → 26.2.
Colored crewmate skins (packet-based) - deaths stay secret until meetings- 👁 True vision - per-viewer culling; nametags never leak through walls
- 🗳 Emergency meetings, body reports, discussion & voting GUI, ejection cards
In-game setup wizard - no config files needed
Per-player languages - translators drop one file; players pick with /sc lang
Sidebar, tab info, titles - a polished, complete presentation
Every task is a real minigame - wiring, swipe card, medbay scan (with the scan
ring!), uploads, asteroids, Simon says… 50+ types across common/short/long pools, with
fake task lists for impostors and visual tasks that prove innocence.
Lights (a shared 5-switch panel!), Reactor & O2 criticals with per-map timers, Comms
blackout, sealing doors, decontamination corridors - plus the Mushroom Mixup color
scramble.
Scientist · Engineer · Noisemaker · Guardian Angel · Viper · Tracker · Detective ·
Phantom · Shapeshifter - every special role, host-configurable per game, off by
default. Ghosts keep playing: ghost chat, ghost tasks, impostor-ghost sabotage.
Security cameras with a killable body double at the console, the Admin table's
live room counts, Vitals, and a MIRA-style door log.
Linked vent networks, ziplines (downhill = 2× speed), the one-at-a-time gap platform,
decon airlocks, post-meeting spawn picking - everything to build Skeld-likes or
something entirely yours. Multiple games run the same map at once (instanced world
clones).
The official alternate mode: one revealed Seeker, a survival clock that tasks shave
down, danger-meter proximity bar, final-phase pings. Same maps, one toggle.
Scale to a network: lobby + game servers over Redis, cross-server game browser,
party-safe reservations, disconnect rejoin grace, autoscaling. Single-server works
out of the box - network is a config switch.
Lifetime stats (SQLite or shared MySQL), XP & levels with configurable rates, a stats
GUI, and PlaceholderAPI support for leaderboards and tab plugins.
/sc setup <arena> walks you point-by-point with clickable chat buttons - waiting
spot, spawns, the auto-generated emergency button, sabotage stations, vents, tasks,
save. Solo test mode + a task sandbox to try every minigame instantly.
A clean spacecrews-api jar: game/player views, stats, parties, register your own
task minigames, and events including cancellable PreKill/PreMeeting. Build addons -
your buyers' devs will thank you.
- Spigot or Paper (recommended) 1.16+
- PacketEvents (free, required)
- Optional: PlaceholderAPI · any world manager · Redis + Velocity/Bungee for networks
- Dead-body rendering & body reports need the server on 1.20.2+ (kills still work below - meetings then happen via the emergency button; a console warning explains this)
External connections & data
- bStats - anonymous usage metrics (server count, MC version, arena count). Opt out
any time in plugins/bStats/config.yml.
- Mojang API / MineSkin (api.mojang.com, sessionserver.mojang.com,
api.mineskin.org) - contacted only if you configure named player skins in
skins.yml, to fetch and cache those skin textures once. No player data is sent.
- Your own Redis - only in network mode, only to the host you configure.
- No other connections. No accounts, no license callbacks, nothing phones home.
SpaceCrews is an original work, not affiliated with Innersloth. No Among Us assets
are included.
