uxmEssentials v0.3.0

A modern, modular essentials plugin for Paper 26.1.2+.

uxmEssentials 0.3.0 Release Notes​


Data-driven menu/GUI engine (headline feature)​

A brand-new HOCON-spec + code-bound menu engine now powers every GUI in the plugin, replacing the old bespoke per-menu code.
  • Engine core: typed spec records, HOCON spec loader, slot-range expansion, view-gated priority layering, pure pagination maths, binding registries with startup validation, a single MenuHolder/listener/closeMenu runtime with a leak-balanced refresh task, and ArchUnit fences locking the engine's internals.
  • Operator custom menus: a custommenus module + /menu open|list|reload build your own menus from a generic action/condition/placeholder vocabulary; console actions are config-gated and off by default; bad menu files are skipped with a warning, never hide the rest.
  • PlaceholderAPI bridge into menu placeholders (papi-compare), with a prefix fallback.
  • Every built-in menu migrated onto the engine: homes, warps (browse/manager), kits (browse/manager/settings/category), economy (wallet, baltop, transactions, banks, exchange, loan, admin, target/bulk, pay-confirm, currency picker), moderation (history, jailed, active punishments, jail edit, punishment confirm), worlds (list + 4-screen editor), staff, holograms, npc, playerwarps, vaults, messaging (mailbox/ignore/settings), communication, itemworld (/recipe, /entitycount, utilities hub), vote sites, and the shared player/duration pickers.
  • Property-editor framework: a typed-property editor runtime (openEditor), an engine confirm menu, and enum / list / colour / NPC-equipment child menus all on the one runtime.
  • Engine capabilities added along the way: off-thread list sources cached per-holder, %max_page%, subject-driven titles, multi-line lore expansion, and pinned list slots.
  • Two ArchUnit fences now guarantee no future GUI can bypass the engine (one for uxmLib GUI, one for raw-Bukkit inventories) only genuine item containers (vaults, disposal, invsee/endersee, workstations) and the anvil text-input stay outside.

Cross-server clustering & Redis bus (0.3.0 core)​

  • The entire cross-server bus now runs over Redis pub/sub (relocated Jedis shipped in the jar), selectable via network.transport.
  • Bus split into a transport SPI + transport-agnostic core; plugin-messaging machinery moved into a PluginMessagingTransport (proxy-matching bus_v1 channel).
  • Redis transport shipped as a separate companion jar, loaded as a plugin (not a JarLibrary).
  • Cross-server sync on write for homes, vaults, player-warps, NPCs, holograms, and the messaging ignore list.
  • ServerPing wired as a cluster-presence heartbeat; standalone Redis cache side-channels retired.
  • Bus transport state surfaced in /uxmess doctor; transport parity proven byte-identical across both transports with frame-decode tests.

Folia readiness (100%)​

  • Fixed the four Folia-blocking cross-region operations.
  • Whole-world entity reads, the online roster, advancement reads, and staff-alert reads all marshalled onto the correct region/global threads; /near made fully async; foreign entity state read on its owning region thread.
  • New Folia drift guards to keep it that way.

Command UX overhaul​

  • Bare commands now open a GUI (gated by a per-command flag): /eco, /jail, /worlds, /list, /entitycount, /recipe, /ban, /mute, /tempban, /tempmute, /warn, /banip, /banlist, /banhistory, /checkban, /checkmute.
  • Player-target verbs fan out across selectors, and only player-valid selectors are suggested (no more useless @e); nuke/lightning self-aim and /entitycount <radius> fixed.
  • Missing tab-completion filled in across a batch of commands; Turkish aliases dropped in favour of registry-driven completion; /nick completion and /ignore offline targeting made discoverable; every /tpa rejection now gives clear feedback.

New & overhauled features​

  • Announcements: DB-backed announcement editor GUI behind /announce, an announcer-settings screen, and editor announcements shown in /announce list.
  • Playtime: overhauled into an AFK-aware DB-backed tracker with its own panel.
  • Warps: kit-style manager GUI + category system; /warp set → /warp create, /warp edit → /warp editor.
  • Jail: fully GUI-driven jail system.
  • Economy: admin GUI on /eco, eco-admin ops logged to transaction history, unified currency selection, per-item payout currency for /sell, banks get a random id + in-GUI currency picker.
  • NPCs: each type shows its spawn egg in the editor selector; a go-to teleport action + coordinates added across the NPC, hologram, warp and jail GUIs.
  • Worlds: right-click a world's icon to teleport; create worlds straight from the GUI.
  • Text input unified behind one configurable anvil/chat seam.
  • Online /endersee routed through a managed copy menu; staff loadout keyed per-server; jail/pwarp deletion folded into their parent commands; world delete behind a /worlds confirm.

Fixes & polish​

  • Discord link code only issued when the bridge is connected.
  • Fake-player tab entry kept unlisted instead of removed.
  • Player-warp visits recorded atomically off the sync path; vacuous striped wallet lock removed.
  • Three message/gamemode behaviour quirks fixed; set-icon buttons show the configured material; cleaner anvil titles; coloured lore glyphs and neutral GUI filler panes.

Docs & release​

  • Bumped to 0.3.0; README rewritten (Paper 26.1.2, module toggles documented per config.conf, Velocity add-on described as the bus broker); changelog replaced by release notes.

New modules​

Worlds — a full multi-world manager

  • Create / import / load / unload / delete worlds (with confirm-staged deletion)
  • Per-world properties & gamerules, applied live and on load; force per-world gamemode
  • Built-in void and flat generators, selectable at create time
  • Access control: per-world entry permissions, economy entry fees, restricted-join redirect
  • /world tp / /world spawn, per-world spawn points & aliases
  • Portals linked across worlds with coordinate scaling
  • World editor GUI (list / settings / generation / rules / access)
  • Pre-generation engine with /worlds pregen progress
  • Backup & restore with a zip-slip-guarded archiver
  • Idle-world auto-unload, plus worlds placeholders
NPCs — packet-based fake-player & entity NPCs (no real entities, our own packet layer)

  • Any entity type: players, mobs, and display entities (text / block / item / interaction-hitbox)
  • Skins by username, MineSkin (v2), URL, or raw texture; slim-variant support
  • Click-action chains (delay, chance, condition, cost, give, command, player_op, random-pick, title, sound…) with full chain editing
  • Equipment, glowing + glow colour, poses, non-uniform scale & translation, look-at-player
  • Deep per-type metadata (horse/sheep/cat/frog/wolf/axolotl/panda/shulker… variants & states)
  • Ownership: per-owner creation quota, command blocklist, owner recorded on create
  • Tools: /npc copy/info/nearby/teleport/center/fix/help/list, typed /npc create
Staff Mode — a dedicated staff context

  • Toggle with loadout swap (saved & restored), vanish, examine, freeze, follow, navigator, compass
  • Staff chat, online-staff list, mode alerts, flight + night vision
  • Rollback to revoke an actor's active sanctions, server lockdown, targeted socialspy
Nametags — above-head nametags via display entities

  • Hides the vanilla name, respects vanish, separate view-range vs cull distance, packet-rendered
Tablist — split out of Scoreboard into its own module

  • Per-player tab name formatting & sorting, animated header/footer
  • Fixed-slot layouts with filler entries, optional synthetic tablist that hides real players, custom skins via packets

Major expansions to existing modules​

Holograms — action chains on click, multi-page holograms (per-viewer click-to-cycle), leaderboard holograms (e.g. balance), per-player visibility & per-hologram blacklist, inline animations (rainbow/typewriter/scroll), player-head/item/block/frozen-entity types, glow colour & text opacity, alignment/see-through/3-axis scale/shadow, text macros + built-in tokens + PAPI/MiniPlaceholders, link-to-NPC follow, /hologram moveto, FancyHolograms & DecentHolograms importers.

Homes — rewritten to a slot-based GUI model; home visibility + invites (/visit, /invite); land-claim gating across 9 providers (Lands, GriefPrevention, uxmClaims…); optional economy charge; death-respawn chain (home/bed/spawn); /homeadmin; unsafe/blacklisted-world guards; EssentialsX import into slots.

Vote — VotingPlugin-class overhaul: vote totals + /vote top, config-driven reward engine, vote party (escalation, admin, rewards, cross-server sync), voting streaks, per-site cooldowns + reminders (/vote next/last), vote-sites GUI, multi-channel broadcasts, Discord webhook notifications, offline queue + /vote claim.

Vaults — /vault delete + economy cost, item blacklist, selector GUI, per-vault name & icon, overflow rescue, inactive-vault purge, open sound.

Moderation — silent sanctions, duration limits, warn escalation, unified /history /staffhistory /checkban /checkmute, IP history + address-strictness, cross-server ban kicks, LiteBans importer.

Messaging & Announcements — AFK notices, offline-message mail fallback, /mail sendall, multi-channel auto-announcements (placeholders, conditions, cadence), custom advancement notifications.

Scoreboard — condition-selected sidebar boards (per-player by priority), animated & conditional lines, hide score numbers, re-render on world/gamemode change.

Teleport — configurable arrival sound/particle effects.

Server management & UI​

  • Config-driven management GUI for every module + a /uxmess gui hub and shared framework — edit holograms, NPCs, warps, vaults, moderation, settings panels, etc. entirely in-game
  • A reusable colour-picker widget (glass swatches + hex), now used consistently everywhere
  • Full UI restyle: blue palette, no bold/gradients, &8 titles, single uxmEssentials » prefix, glyph/emoji cleanup — driven by one shared style-token resolver

PlaceholderAPI​

Broad placeholder coverage added across every module — economy (per-currency, indexed baltop), homes, presence/nickname, teleport, moderation (ban/mute/freeze/warn), vaults, kits, warps & player-warps, messaging, staff, Discord, communication, holograms, and server-metric tokens.

Platform & importers​

  • Base raised to Paper 26.1.2 / Java 25
  • Our own GPL-free packet layer for NPCs, nametags & tablist skins
  • Importers: EssentialsX (homes), FancyHolograms, DecentHolograms, LiteBans

Notable fixes​

  • NPCs/nametags now render on 1.21.11 — fixed the packet channel resolver (inherited-field walk + fail-closed on uniterable connection-graph collections)
  • Management-GUI polish: coloured lore icons, grey titles, reordered list clicks, populated "Current" hints
  • Anvil text-input no longer returns the prompt item to the player
  • Flyway self-heals checksum drift before migrating
EULA: Free EULA
225 Views
4 Downloads
Jun 17, 2026 Published
Jun 28, 2026 Updated
Not yet rated
15.3 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Economy
  1. Protection
  1. Staff
Game mode
  1. Survival
  1. Skyblock
  1. Towny
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 26.1
Supported languages
  1. English
  1. Turkish
Creator
Owner
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4 Downloads
Jun 17, 2026 Published
Jun 28, 2026 Updated
Not yet rated
15.3 MB File size
Open source
  1. Yes
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Economy
  1. Protection
  1. Staff
Game mode
  1. Survival
  1. Skyblock
  1. Towny
Supported software
  1. Paper
  1. Folia
Supported versions
  1. 26.1
Supported languages
  1. English
  1. Turkish
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