Changes in the config.yml
- Added blacklisted materials feature.
YAML:wardens: # 'default' is the id of the Warden. 'default': # Only allow specific items to hit the Warden. material-whitelist: []
Changes in the messages.yml
YAML:messages: cant-hit-with-a-blacklisted-item: "&cYou can't hit the Warden using that item!"
- Added /wp version command - wardenparty.version - Displays detailed information about the plugin and server environment.
Changes in the config.yml
- Added hourly spawning Wardens feature. Now Wardens can be spawned every hour at a specific minute and second.
- Updated libraries for better performance and compatibility:
- Despical's Commons.
- Despical's Command Framework.
- bStats.
YAML:schedulers: # 'default' is the scheduler ID and this one is not going to be registered. 'default': # Hourly feature takes the fourth-highest priority after the daily feature. # Minutes:Seconds | Example: 10:05 -> Every hour at the 10th minute and 5th second. hourly: ""
- Added option to customize Warden's glow color.
- Replace the glow: true/false option with glow-color: RED or any other ChatColor name.
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- Added daily spawning Wardens feature.
- Fixed an exception occurring in Minecraft 1.20.4 and lower versions.
- Updated Commons library.
Changes in config.yml
YAML:schedulers: # 'default' is the scheduler ID and this one is not going to be registered. 'default': # Should the Warden spawn at a specific date? The date takes the highest priority. # Date format: dd/MM/yyyy HH:mm:ss | Example date: 19/07/2025 21:10:23 date: "" # Weekly feature takes the second-highest priority after the date feature. # Day of Week:Hours:Minutes:Seconds | Example: 5:16:03:00 -> Every Friday at 4:03:00 pm. weekly: "" # Daily feature takes the third-highest priority after the weekly feature. # Hours:Minutes:Seconds | Example: 20:10:05 -> Every Day at 08:10:05 pm. daily: "" # Number of ticks to wait before starting the scheduler (20 ticks = 1 sec). run-after: 0 # If the loop is set to false, the 'run-after' value will be applied. interval: 160 # Should the Warden spawn repeatedly at the specified tick interval, or just once? loop: false # The ID of the Warden. id: default # The UUID of the Warden. Leave it empty to generate a random UUID. uuid: "" # world, x, y, z, yaw, pitch location: world, 0, 128, 100, 90, 90
