One more small patch for an error message when showing on/off player state in feedback messages while player is offline
- Fix for spawnmob command not working on Folia type servers when performing command from console
- Fix for an issue with hologram handling
- Fix for a rare error relating to entity spawn check
- Fix for an issue with portal creation
- Added new GUI for particle selection for portals editor. Don't forget to update CMILib to the latest version. This will provide full control over all particles and their sub options. Each particle has 3 base options, set amount of it, which will determine how many particles are being spawned with one packet. The speed of particle, which might or might not have any effect on particles behavior. And vector value which will spread out particles in defined area. Additionally other options might be shown when you toggle between particles, which allows you to change their colors, size and so on.
- panimation command now accepts effect descriptions which include things like color, offset and so on. This will need to be enclosed with {} for example circle;effect:{Trail;1000;{#FFFFFF}};fdir
ff:0,1.5,0 where effect is a Trail with 1000 tick duration and white color, while at same time having extra configuration for panimation specifically
- New command as particlepicker which will open particle picker UI where you can pick a particle and serialize (pastes particle serialized text into chat which can be clicked to get it into chat itself for simple copy/paste action) it for later use in different things, for example panimations
- Added extra protection for msg command from players sending extra long messages causing server side issues.
- New options for scheduler to pick either first or last week day of the month, so you can now trigger events on first friday of the month, or last sunday. So instead of defining Day you can define LastMonthDay or FirstMonthDay for the scheduler to trigger it on the first/last week day of that month. This can work for every month (if month is not provided) or for defined one only
- Some small change to scheduler PerformOn section format, which now defaults to list type format instead of keyed one. Old format still works as it did, just new installs will have new format as initial example
- Fix for potential issue with scheduler not triggering at specified time in some rare instances when you have PerformOn set
- Some internal changes in how global variables like [playerName] or [targetDisplayName] being processed
- Fix for an issue with RT command teleporting you to 0:0 coordinates in case it detected blacklisted biome during check
- Hard reset for random teleport action bar message to include new variables into it and make it more user friendly with more information
- Small change for player afk status detection when he log's in and doesn't perform any actions
- Fix for custom login message not translating player information
- Disabled glow colors for Folia type servers due to those not allowing new team creation preventing glow color setup. You can still enable/disable glow, but not set its color. This might change in the future
- Fix for an issue with alias and custom alias handling, mainly on Canvas type server
- Fix for an issue with sit command
- Fix for silence command missing output message
- Fix for an issue with %cmi_schedule_endat_[schedName]% not returning correct value if scheduler was triggered manually. Keep in mind that this can still return empty value in case -updatetimer variable was not used
- Fix for missing feedback message on home teleportation's
- Fix for an issue with safe teleportation check causing error messages in some cases
- Fix for an issue relating to skins if you logged of inside vehicle
- Fix for an issue with private homes being accessible when you can teleport to someone else home
- Memory usage optimization for homes
- Fix for sign editing with Dialog window not considering players color access
- Players in vanish should no longer trigger advancement notifications
- Fix for error message when creating portals without having selected area
- Optimizations relating to player teleportation's and safe location checks
- Some adjustments relating to display entities, mainly for older servers and Folia
- Now dialogs should support MiniMessage format for its text fields
- Fix for an portal load error in some cases
- Small change for death messages where now setting death messages to empty list like [] will result in those messages being skipped and not shown entirely
- Some additional adjustments for holograms potentially appearing in incorrect world when using old display method
- Fix for an issue with jails in custom worlds not recognizing boundaries correctly after server restart
- Fix for elytra boost allowing you go over speed limit at the moment of boost, this was especially noticeable if you had way higher multiplayer than normal
- Fix for elytra launch bossbar not changing colors based on progress as it should have
- Added option to stop home usage when player has more homes than he is allowed too, enabled by default. This will allow to have better control over the players who looses their VIP privileges
- Added option to notify player on join when he has too many homes which might prevent home usage until some of those are removed
- Fix for an issue relating to leaderboard handling
