EssentialsLite Update 1.0.5 Changelog
New Features:
- Commands and Systems:
- /top command added.
- /nickname system introduced with PlaceholderAPI support (%essentials_nickname%).
- Permission-based home limits: Set limits based on permissions.
- Configurable home warmup time.
- Chat Features:
- Option to disable general chat formatting independently.
- Option to disable private message formatting independently.
Improvements:
- /back command now supports teleports.
Fixes:
- Translation Issues:
- Fixed the following missing or untranslated messages:
- god.command.enabled_by_other
- god.command.disabled_by_other
- message.command.usage
- reply.command.usage
- reply.command.no_messages
- message.command.player_not_found
- reload.command.success
- essentials.command.invalid_argument
- Weather-related translation: &cusage: /<command>...
- Resolved issue with delwarp.command.not_found placeholder displaying %s% instead of the proper translation.
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- Added command to go back to your last death location (/back)
- Improvements to teleport warmup system
- Added sounds to teleport
- Added effects to teleport
- Added bypass permission for warmup (teleport.warmup.bypass)
Changelog for EssentialsLite v1.0.0
¡Reset your configuration files before updating!
- Redesigned the web interface for better presentation of features and high-quality images.
- Added new command /kill [all] <entities,players,mobs,animals>:
- /kill: Kills all entities by default.
- /kill all: Kills all entities.
- /kill players: Kills all players.
- /kill mobs: Kills all mobs.
- /kill animals: Kills all animals.
- Updated to use hex colors from modern Spigot boilerplate for enhanced visual appearance.
- Implemented editable help messages with the command /help.
- Permission: essentials.help
- Added configurable serverName variable for the plugin.
- Default value is a random UUID.
- Enhanced data management with the introduction of PlayerDataProvider and PlayerDataProviderConfig.
- Now supports storing and loading data on demand.
- Implements caching mechanism and clears data on player leave.
- Improved Home Management System:
- Asynchronous operations.
- Introduced new loadHomes method.
- Data stored in /homes/uuid.yml format.
- Supports saving and loading from provider.
- Added support for Vault economy:
- Asynchronous handling.
- Implemented new loadEconomy method.
- Economy data stored in /economy/uuid.yml.
- Supports saving and loading from provider.
- Implemented kit cooldowns for players:
- Asynchronous processing.
- New method for loading cooldowns.
- Cooldown data stored in /cooldowns/uuid.yml.
- Supports saving and loading from provider.
- Introduced option to switch from config provider to MySQL provider for player data:
- MySQL provider utilizes separate tables for homes, economy, and cooldowns.
- Homes data stored as (uuid, server, location).
- Economy data stored as (uuid, server, balance).
- Cooldowns data stored as (uuid, server, lastUse).
- Added cooldown checks when taking a kit:
- Permission essentials.kit.cooldown.bypass to bypass cooldowns.
- Implemented new economy commands:
- /money [player]: Check own or other player's balance.
- /pay <player> <amount>: Transfer money to another player.
- Enhanced home management commands:
- /sethome <name> [player]: Set a home for yourself or another player.
- /home <name> [player]: Teleport to a home.
- /delhome <name> [player]: Delete a home.
- /homes [player]: List homes for yourself or another player.
- Implemented language support for various commands:
- /money
- /pay
- /delhome
- /home
- /homes
- /sethome
- Added reminder for homes.list_entry configuration.
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Reset your configuration files before updating! (You can manually update them)
- Added menus.yml to store menus.
- Added title system.
- Added join message system.
- Added join sound system.
- Added join firework system.
