Hi everyone! I'm Elb1to, Frost's original developer and creator, Frost is now under my ownership again after 1 year and a few months. Please make sure to join Our Discord and after you've joined, Create a Ticket. You'll receive your license key and instructions there!
Update Changelog
- Fixed various NullPointerExceptions
- Updated bStats plugin ID
- Modified the output message of the /frost Command
- Fixed all the scoreboard related issues
- ConcurrentModificationExceptions
- Nametags not working at all
- Health Nametag not showing up
- Scoreboard lines being mixed
- Flickering issues
- Updated LAMP Command API implementation
- Fixed Play Again feature sometimes queueing you against yourself
- Fixed some default values for Kits when being created
- Now the available queue types will be shown when using /forcequeue and pressing tab to use it's auto-complete feature
- Fixed respawn bug after scoring points in BattleRush that allowed players to move freely
- Added new placeholder (<premium_kit>) for the Premium Queue and Spawn/Lobby Scoreboards
- Re-styled the default scoreboard.yml file
- General code cleanup
If you encounter any issues or bugs, please report them so I can fix them as soon as possible.
• Fixed Dropper setup always resulting in a NullPointerException.
• Updated the scoreboard implementation to be more reliable.
• Fixed dropped items inside of chunks not being removed on arena reset.
• Fixed random arena button in map selector.
• Fixed interaction with items and chests in SkyWars kits and events.
• Implemented deadzone for SkyWars kits.
• Fixed various issues on Brackets, LMS, and SkyWars events.
• Removed slowness + jump potion effects position lock.
• Blacklisted kits with sumo, parkour, boxing, or build settings from event hosting.
• Fixed /playerdata not saving changes to the database.
• Fixed /reset and /playerdata not working on online players.
• Created a new method to fetch player's data by their name.
• Allowed normal TNT and fireballs to have their vanilla behavior.
• Fixed player scoring messages.
• Fixed Elo leaderboards hologram skipping unranked kits per tick.
• Fixed SkyWars match/event listener.
• Fixed NullPointerExceptionwhen trying to refund event tokens.
• Removed debug messages when breaking blocks.
• Fixed dropper event map locations.
• Fixed spectator interaction in sumo events.
• Fixed winstreak tracking in /playerdata command.
• Added message customization for event hosting attempts.
• Fixed map selection and whitelisting in arenas.
Mandatory Configuration Changes
In messages.yml, add the following line to the ERROR-MESSAGES section:
YAML:CANNOT-HOST-EVENT: "&cYou do not have permission or any event tokens to host this event."
• Enhanced the party system, allowing players to use "/party <playerName>" to create a party and directly invite a player.
• Introduced configurable fireball speed and cooldown settings.
• Added "/playerdata add-tokens" command.
• Implemented a tweak where, if a kit doesn’t have available arenas, all queued players for that kit will be removed.
• Resolved an issue in SkyWars Event that allowed players to open chests before the event started and locked inventory interaction.
• Fixed a specific case of TNT being misplaced when respawning.
• Resolved an issue allowing players to place TNT blocks above the build max height.
• Addressed an issue in parkour that allowed winners to be registered twice.
• Fixed respawn messages and possibly resolved issues related to instant void death.
• Fixed slowness and jump buffs being incorrectly applied for an extra second.
• Resolved inverted messages in NoHunger/NoRegen kit toggleable setting.
• Made sure that only ranked kits are displayed in the hologram leaderboard for ELO.
• Ensured correct display of the ELO hologram leaderboard, even when data is missing or incomplete.
• Fixed a bug causing empty entries to appear in the ELO hologram leaderboard when a kit is not ranked.
• Prevented exploded blocks from dropping items or blocks.
• Fixed an issue where broken blocks were being dropped instead of sent to inventory.
• Corrected the replacement string for kit display names.
• Corrected references to KnockbackController.
• Corrected the name for end stone in settings.yml.
• <arena_displayname> can now be used on the map selector for duels.
Mandatory Configuration Changes
Add the following lines to theSETTINGS -> MATCH -> EXPLOSIONS -> KNOCKBACK -> FIREBALLsection:
YAML:SPEED: 0.8 COOLDOWN: 500 # The time is calculated in millis
If you are upgrading from a version lower than v1.14.0, please manually update your configuration files prior to updating or Frost will not work: https://docs.demeng.dev/frost/changelogs/frost-v1.14.0#mandatory-configuration-changes
• Fixed hosting events requiring both the permission and an event token. Either works now (as intended).
• Fixed various kit settings selecting the loser as the winner.
• Fixed block explosions for fireball and primed TNT.
• Prevented players from forfeiting before the match starts.
• Fixed /leave command not working.
• Fixed parkour kit setting not working after 1 match.
• Implemented new visual effects and behavior for fireballs and primed TNT.
• Introduced a new kit setting: allowCrafting.
• Created and implemented the Parkour kit setting.
• Added event tokens to host events without requiring permissions.
• Players can now forfeit 1v1 matches using /leave.
• Made Lightning the default kill effect and improved its implementation.
• Offline player's match history can now be viewed.
• Players are now granted invincibility for 3 seconds after respawning (to prevent spawn-killing in modes like Bridges).
• Offline player stats can be fetched using /stats and can be wiped using /reset.
• The queue type can now be specified with the /forcequeue command.
• Added a configurable display name for arenas.
• Introduced /matchhist which, without a specified player, shows their own matches.
• Implemented a configurable kit match start countdown.
• Added configurable match countdown for kits.
• Added Match ID and Team ID to /debugplayer.
• Added configurable event cooldown.
• Players can now use hotbar items that execute commands while in queue.
• Titles, including winner and loser titles at match end, now have improved fade-in and fade-out timings.
• Prevented shears and wool/clay blocks from being dropped.
• Resolved an issue where the death animation was played indefinitely.
• Fixed visibility of dropped items in Spawn FFA instances.
• Fixed Knockout Event player spawns.
• Corrected bedfight bed breaking messages and titles.
• Adjusted the "play-again" item to the held item slot of the player.
• Supported kit display names in multiple menus, including in Duels, Party FFA & Split menus, and on the scoreboard.
• Modified explode-able blocks to break correctly.
• Cleaned up the implementation of some commands
• Fixed visibility of dropped items in Spawn FFA instances.
Mandatory Configuration Changes
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You must manually update your configuration files before updating or Frost will not work! Click here to view all the configuration changes for this version: https://docs.demeng.dev/frost/changelogs/frost-v1.14.0#mandatory-configuration-changes
• Added the ability to customize the number of goals/points needed for a player to win in Bridges/Battle Rush/MLG Rush. Default is 5. Use/kit set goalsto change.
• Fixed post-match (inventories) messages broadcasting to the entire server instead of the match.
• Improved the formatting of win-loss ratios, and added the ability to customize the number of decimal places (default 2). Modify in settings.yml ->SETTINGS.GENERAL.RATIO-DECIMALS.
• Fixed being able to damage Bridge and Battle Rush players before the round has started (using bows).
• Increased the LMS event duration to 10 minutes (previously 5) after numerous reports of the event being way too short.
• Fixed being able to queue ranked or premium matches (via the /queue command) when the queue type has been disabled for the kit or server.
• Fixed PlaceholderAPI occasionally spamming errors.
• Fixed Bukkit loading and unloading Frost and its dependencies in an incorrect order, which occassionally caused errors.
• Removed excessive Frost branding in help messages, which are now much cleaner.
• Fixed parameter names for commands, making error feedback more useful.
• Added more comments to chests.yml to improve configuration experience.
• Fixed players being unable to leave queues.
• Fixed individual queue removal not being handled correctly.
