Frost | Next-Generation Practice Core v1.7.5-r

The ultimate practice plugin, with cutting-edge features and stunning performance.
Hi everyone! I'm Elb1to, Frost's original developer and creator, Frost is now under my ownership again after 1 year and a few months. Please make sure to join Our Discord and after you've joined, Create a Ticket. You'll receive your license key and instructions there!

Update Changelog
  • Fixed various NullPointerExceptions
  • Updated bStats plugin ID
  • Modified the output message of the /frost Command
  • Fixed all the scoreboard related issues
    • ConcurrentModificationExceptions
    • Nametags not working at all
    • Health Nametag not showing up
    • Scoreboard lines being mixed
    • Flickering issues
  • Updated LAMP Command API implementation
  • Fixed Play Again feature sometimes queueing you against yourself
  • Fixed some default values for Kits when being created
  • Now the available queue types will be shown when using /forcequeue and pressing tab to use it's auto-complete feature
  • Fixed respawn bug after scoring points in BattleRush that allowed players to move freely
  • Added new placeholder (<premium_kit>) for the Premium Queue and Spawn/Lobby Scoreboards
  • Re-styled the default scoreboard.yml file
  • General code cleanup

If you encounter any issues or bugs, please report them so I can fix them as soon as possible.
• Fixed Dropper setup always resulting in a NullPointerException.
• Updated the scoreboard implementation to be more reliable.
• Fixed dropped items inside of chunks not being removed on arena reset.
• Fixed random arena button in map selector.
• Fixed interaction with items and chests in SkyWars kits and events.
• Implemented deadzone for SkyWars kits.
• Fixed various issues on Brackets, LMS, and SkyWars events.
• Removed slowness + jump potion effects position lock.
• Blacklisted kits with sumo, parkour, boxing, or build settings from event hosting.
• Fixed /playerdata not saving changes to the database.
• Fixed /reset and /playerdata not working on online players.
• Created a new method to fetch player's data by their name.
• Allowed normal TNT and fireballs to have their vanilla behavior.
• Fixed player scoring messages.
• Fixed Elo leaderboards hologram skipping unranked kits per tick.
• Fixed SkyWars match/event listener.
• Fixed NullPointerExceptionwhen trying to refund event tokens.
• Removed debug messages when breaking blocks.
• Fixed dropper event map locations.
• Fixed spectator interaction in sumo events.
• Fixed winstreak tracking in /playerdata command.
• Added message customization for event hosting attempts.
• Fixed map selection and whitelisting in arenas.

Mandatory Configuration Changes
In messages.yml, add the following line to the ERROR-MESSAGES section:
YAML:
    CANNOT-HOST-EVENT: "&cYou do not have permission or any event tokens to host this event."
• Enhanced the party system, allowing players to use "/party <playerName>" to create a party and directly invite a player.
• Introduced configurable fireball speed and cooldown settings.
• Added "/playerdata add-tokens" command.
• Implemented a tweak where, if a kit doesn’t have available arenas, all queued players for that kit will be removed.
• Resolved an issue in SkyWars Event that allowed players to open chests before the event started and locked inventory interaction.
• Fixed a specific case of TNT being misplaced when respawning.
• Resolved an issue allowing players to place TNT blocks above the build max height.
• Addressed an issue in parkour that allowed winners to be registered twice.
• Fixed respawn messages and possibly resolved issues related to instant void death.
• Fixed slowness and jump buffs being incorrectly applied for an extra second.
• Resolved inverted messages in NoHunger/NoRegen kit toggleable setting.
• Made sure that only ranked kits are displayed in the hologram leaderboard for ELO.
• Ensured correct display of the ELO hologram leaderboard, even when data is missing or incomplete.
• Fixed a bug causing empty entries to appear in the ELO hologram leaderboard when a kit is not ranked.
• Prevented exploded blocks from dropping items or blocks.
• Fixed an issue where broken blocks were being dropped instead of sent to inventory.
• Corrected the replacement string for kit display names.
• Corrected references to KnockbackController.
• Corrected the name for end stone in settings.yml.
• <arena_displayname> can now be used on the map selector for duels.

⚠️ Mandatory Configuration Changes
Add the following lines to the SETTINGS -> MATCH -> EXPLOSIONS -> KNOCKBACK -> FIREBALL section:
YAML:
          SPEED: 0.8
          COOLDOWN: 500 # The time is calculated in millis

If you are upgrading from a version lower than v1.14.0, please manually update your configuration files prior to updating or Frost will not work: https://docs.demeng.dev/frost/changelogs/frost-v1.14.0#mandatory-configuration-changes
• Fixed hosting events requiring both the permission and an event token. Either works now (as intended).
• Fixed various kit settings selecting the loser as the winner.
• Fixed block explosions for fireball and primed TNT.
• Prevented players from forfeiting before the match starts.
• Fixed /leave command not working.
• Fixed parkour kit setting not working after 1 match.
• Implemented new visual effects and behavior for fireballs and primed TNT.
• Introduced a new kit setting: allowCrafting.
• Created and implemented the Parkour kit setting.
• Added event tokens to host events without requiring permissions.
• Players can now forfeit 1v1 matches using /leave.
• Made Lightning the default kill effect and improved its implementation.
• Offline player's match history can now be viewed.
• Players are now granted invincibility for 3 seconds after respawning (to prevent spawn-killing in modes like Bridges).
• Offline player stats can be fetched using /stats and can be wiped using /reset.
• The queue type can now be specified with the /forcequeue command.
• Added a configurable display name for arenas.
• Introduced /matchhist which, without a specified player, shows their own matches.
• Implemented a configurable kit match start countdown.
• Added configurable match countdown for kits.
• Added Match ID and Team ID to /debugplayer.
• Added configurable event cooldown.
• Players can now use hotbar items that execute commands while in queue.
• Titles, including winner and loser titles at match end, now have improved fade-in and fade-out timings.
• Prevented shears and wool/clay blocks from being dropped.
• Resolved an issue where the death animation was played indefinitely.
• Fixed visibility of dropped items in Spawn FFA instances.
• Fixed Knockout Event player spawns.
• Corrected bedfight bed breaking messages and titles.
• Adjusted the "play-again" item to the held item slot of the player.
• Supported kit display names in multiple menus, including in Duels, Party FFA & Split menus, and on the scoreboard.
• Modified explode-able blocks to break correctly.
• Cleaned up the implementation of some commands
• Fixed visibility of dropped items in Spawn FFA instances.

⚠️ Mandatory Configuration Changes ⚠️
You must manually update your configuration files before updating or Frost will not work! Click here to view all the configuration changes for this version: https://docs.demeng.dev/frost/changelogs/frost-v1.14.0#mandatory-configuration-changes
• Added the ability to customize the number of goals/points needed for a player to win in Bridges/Battle Rush/MLG Rush. Default is 5. Use /kit set goals to change.
• Fixed post-match (inventories) messages broadcasting to the entire server instead of the match.
• Improved the formatting of win-loss ratios, and added the ability to customize the number of decimal places (default 2). Modify in settings.yml -> SETTINGS.GENERAL.RATIO-DECIMALS.
• Fixed being able to damage Bridge and Battle Rush players before the round has started (using bows).
• Increased the LMS event duration to 10 minutes (previously 5) after numerous reports of the event being way too short.
• Fixed being able to queue ranked or premium matches (via the /queue command) when the queue type has been disabled for the kit or server.
• Fixed PlaceholderAPI occasionally spamming errors.
• Fixed Bukkit loading and unloading Frost and its dependencies in an incorrect order, which occassionally caused errors.
• Removed excessive Frost branding in help messages, which are now much cleaner.
• Fixed parameter names for commands, making error feedback more useful.
• Added more comments to chests.yml to improve configuration experience.
• Fixed players being unable to leave queues.
• Fixed individual queue removal not being handled correctly.
Buy a license now
$50.00
EULA
Standard EULA
Use on any projects you own with attribution
Support
Standard
Includes:
Download the resource
Access new updates
Support from the creator
Support duration
Lifetime
Extras
Premade Kits Configuration
+ $4.99
Frost OG SourceCode
+ $200.00
Frost Modern SourceCode
+ $250.00
Share and earn
Refer this resource and earn a 10% commission.
36,231 Views
60 Purchases
140 Downloads
Apr 19, 2023 Published
Mar 19, 2026 Updated
5.00 star(s)
Average rating (8)
310.9 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Minigame
  1. Core
Game mode
  1. Minigame
  1. Practice & duels
Game mode
  1. Minigame
  1. UHC
  1. Practice
Game mode (legacy)
  1. Minigame
  1. Practice
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21.11
  1. 1.8
Supported languages
  1. English
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
Creators
Owner
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Refer this resource and earn a 10% commission.
36,231 Views
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140 Downloads
Apr 19, 2023 Published
Mar 19, 2026 Updated
5.00 star(s)
Average rating (8)
310.9 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Minigame
  1. Core
Game mode
  1. Minigame
  1. Practice & duels
Game mode
  1. Minigame
  1. UHC
  1. Practice
Game mode (legacy)
  1. Minigame
  1. Practice
Supported software
  1. Spigot
  1. Paper
Supported versions
  1. 1.21.11
  1. 1.8
Supported languages
  1. English
Includes DRM
Yes
Source access (legacy)
Closed source & obfuscated
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