If you have any questions, join the discord HERE
You can use this plugin with anything, it should be compatible with any SMP plugin
YAML:
debug: false
session:
duration-minutes: 60
min-players: 2
auto-reroll-delay-seconds: 10
lives:
starting-lives: 3
max-lives: 3
elimination:
action: BAN
kick-message: "<gradient:#FF0000:#FF6B6B>You have been eliminated from the Assassin game!</gradient>"
kick-on-join:
enabled: true
message: "<gradient:#FF0000:#FF6B6B>⚠ Assassins SMP: Game in progress!</gradient> <gray>Please wait for the next session."
sounds:
session-start: "ENTITY_WITHER_SPAWN"
session-end: "ENTITY_ENDER_DRAGON_GROWL"
animation-scroll: "BLOCK_NOTE_BLOCK_HAT"
animation-reveal: "ENTITY_ENDER_DRAGON_GROWL"
new-target: "ENTITY_EXPERIENCE_ORB_PICKUP"
kill-target: "ENTITY_PLAYER_LEVELUP"
death: "ENTITY_WITHER_SPAWN"
life-lost: "ENTITY_VILLAGER_DEATH"
eliminated: "ENTITY_ENDER_DRAGON_DEATH"
marked-safe: "UI_TOAST_CHALLENGE_COMPLETE"
victory: "UI_TOAST_CHALLENGE_COMPLETE"
all-complete: "ENTITY_FIREWORK_ROCKET_BLAST"
messages:
prefix: "<gradient:#9B59B6:#E74C3C>⚔ Assassins SMP</gradient> <dark_gray>»"
session-started: "<green>The hunt has begun! <gray>You have <white><duration></white> to eliminate your target."
session-ended: "<red>Session ended! <gray>Awaiting next game start..."
new-round-started: "<green>New round started! <gray>You have <white><duration></white> to eliminate your target."
reroll-countdown: "<yellow>New targets will be assigned in <white><seconds></white> seconds..."
game-over: "<gold><bold>VICTORY!</bold></gold> <white><winner></white> <gray>is the last assassin standing!"
all-hunters-complete: "<gold>All hunters have eliminated their targets!"
target-assigned: "<aqua>Your target is: <white><bold><target></bold></white>"
target-eliminated: "<green>✓ Target eliminated! <gray>New target assigned."
target-escaped: "<red>✗ Your target escaped! <gray>You lost a life."
marked-safe: "<green>✓ Target eliminated! <gold>You are now <bold>DONE</bold> until the next session."
killed-by-hunter: "<red>☠ You were assassinated by your hunter!"
life-lost: "<red>-1 Life <dark_gray>(<lives> remaining)"
eliminated: "<dark_red><bold>ELIMINATED!</bold></dark_red> <gray>You have no lives remaining."
player-joined-chain: "<yellow><player></yellow> <gray>has joined the hunt."
player-left-chain: "<yellow><player></yellow> <gray>has left the hunt. Chain repaired."
not-enough-players: "<red>Not enough players to start! <gray>Need at least <white><min></white> players."
already-running: "<red>A session is already in progress!"
no-session: "<red>No session is currently running."
reload-success: "<green>Configuration reloaded successfully!"
animation:
scroll-duration-ticks: 60
scroll-speed-ticks: 3
scroll-title: "<gradient:#FFD700:#FFA500>⚔ TARGET ACQUIRED ⚔</gradient>"
scroll-subtitle-format: "<gray>>>> <white><name></white> <gray><<<"
final-reveal-title: "<gradient:#FF0000:#FF6B6B><bold>HUNT!</bold></gradient>"
final-reveal-subtitle: "<gold>Target: <white><bold><target></bold></white></gold>"
actionbar:
heart-full: "<red>❤</red>"
heart-empty: "<dark_gray>❤</dark_gray>"
format: "<gray>Lives: <hearts> <dark_gray>| <gray>Target: <white><target></white> <dark_gray>| <gray>Time: <white><time></white>"
done-format: "<gray>Lives: <hearts> <dark_gray>| <green><bold>DONE</bold></green> <dark_gray>| <gray>Time: <white><time></white>"
pending-format: "<gray>Lives: <hearts> <dark_gray>| <yellow>Revealing target...</yellow> <dark_gray>| <gray>Time: <white><time></white>"
