Changes:
File changes:
- Full support for GeyserMC! Matrix now supports you to install Geyser on BungeeCord/Velocity/Spigot three platforms! If you install Geyser in BungeeCord/Velocity, please install Matrix into it too! In addition, the FloodGate plugin is now optional, and Matrix no longer needs it to judge Bedrock Edition players.
- Slightly improved performance
- Fixed an auto clicker false positive
- HitBox check will now only cancel the attack after VL is higher than cancel_vl
- Improved Fly check
- Matrix will ignore EntityDamageByDamageEvent if the player(attacker) has "IGNORE_ATTACK" meta
- Fix the bug that kelp cannot be recognized as liquid
- Improve HTTP connection stability
Milestone: https://github.com/jiangdashao/Matrix-Issues/milestone/156?closed=1
- checks.yml (changes)
Changes:
File changes:
- Better support GeyserMC now! If you running Geyser on BungeeCord, then you can install Matrix on BungeeCord to make matrix detect bedrock players (You must install Floodgate too)
- Add fastbreak delay check, it can prevent hacker break blocks without delay
- Fixed a bug that causes fly check sometimes can not setback hackers
- You can reload Matrix via Plugman now (But if you can, please restart the server, it will be better ^^)
- Fixed a Tower false positive
- Fixed a Speed false positive when running under blocks
- Expanded the container size of HitBox tracking players, now Matrix will track 15 ticks
- Matrix will not add the prefix to the kick reason
Milestone: https://github.com/jiangdashao/Matrix-Issues/milestone/155?closed=1
- config.yml (changes)
Changes:
File changes:
- HitBox check can cancel player hits now, and there are 3 canceling ways for you to choose (none, silent, cancel), also, the canceling system only works in PVP
- Improved the Noslowdown check
- Fixed a Velocity false positive when fighting
- Fixed an Autoclicker false positive when dropping items
- Fixed a Velocity false flag after death
- Some checks will not reduce VL weight when player lag
- Fixed a Scaffold positive when the player in swimming/gliding pose
- Fixed a fast break false positive when player breaking a block in a worldguard region
- Fixed a Jesus false positive if the server has ViaVersion
- A critical check will no longer cancel the attack because it is not stable enough(minijump)
Milestone: https://github.com/jiangdashao/Matrix-Issues/milestone/154?closed=1
- checks.yml (changes)
Changes:
File changes: none
- Support 1.16.2 (v1_16_R2) :rofl:
- Improved Fly detection when the player has levitation potion effect
- Fixed a Speed false positive when walking on the soul sand with soul speed enchantment
- Fixed a Fly false positive when player using the trident
- Fixed a no swing false positive
- Improved Elytra check & Patched a bypass
- Fixed a latency calculating bug
- Fixed a KillAura false flag when player lagging
- Fixed a console error
Milestone: https://github.com/jiangdashao/Matrix-Issues/milestone/153?closed=1
Changes:
File changes: none
- Improved Fly check, fixed a bug that causes the Fly check not working in some situation
- Now the scaffold A-N check will display its module name in the component name, so you can disable specific sub checks or adjust their VL weight
- Due to probabilistic reasons, Scaffold type A check now only increases by 1VL
- Fixed a Hitbox false positive when attacking a player in the vehicle
- Fixed a Speed false positive when the horse was leashed
- Fixed a Velocity false positive when the player has speed potion effect
- Matrix’s built-in conditional command adds a new variable "lp", which represents the player’s lag point
Milestone: https://github.com/jiangdashao/Matrix-Issues/milestone/152?closed=1
Changes:
File changes: none
- Improved Fly check & Patched a Bypass
- Improved Elytra check & Patched a Bypass
- Improved Scaffold check, add type L, type M, type N check
- "/matrix cps" command now will show the cps data on the action bar (only for 1.12+)
- Fixed a Fly false positive when player jumping on the ladder
- Fixed a setback bug in the Phase check
Changes:
File changes:
- Recode Scaffold check, added type A~type K scaffold detection, and separated the bridging speed detection, you can customize the player’s bridging speed
- Add custom combine Killaura check, you can set to add more VL when the player triggers multiple detections at the same time within a certain period of time
- Add a new velocity module: vertical
- Improved Groundspoof check of Fly check and patched some bypass
- Fixed a false positives when placing the falling blocks
- Fixed a Fly false positive when player get knockback in the combo PVP mode
- Fixed a Fly false positive when player using riptide trident
- Fixed a Fly false positive when player stuck in the shulker box
- Fixed a console error
Milestone: https://github.com/jiangdashao/Matrix-Issues/milestone/149?closed=1
- checks.yml (changes)
