Triggers
Hologram List & Organization
- Action Modes: new dropdown to choose how your actions fire:
- Trigger All: each action rolls its chance independently, multiple can fire (the classic behavior)
- Roll (Roulette): one action is randomly picked based on relative weight. Higher weight = more likely
- Checklist (Carousel): actions fire one at a time in order per player, cycling back to the start. Progress persists through reconnects and restarts
- Per-action delay: set a delay in seconds for each action. Run /tp first, then give an item 20 seconds later, all from the same hologram
- Self cooldown + Global cooldown: "Self" locks only this hologram, "Global" locks all holograms. Both persist through reconnects
- Interaction Box Padding: adjust the interact hitbox size with X/Y/Z padding when using Interact (click) mode
- Triggers page is now bigger with larger, more readable text throughout
- 10 action slots (up from 6)
- Folders: select multiple holograms with checkboxes, click "New Folder" to group them together. Have folders like "Spawn" or "Tutorial Area" to manage your holograms more easily.
- Back button now properly returns you to the page and folder you came from, no more getting sent back to page 1
UI Improvements
- All +/- buttons replaced with direct text input fields + Save. Type the exact value you want instead of clicking 50 times
- Scale options allow for more flexibility now
- Update Interval moved to the bottom of settings with an explanation of what it does
- Placeholder info: "?" button on the line editor shows all available placeholders
- Improved interact hitbox sizing to better fit the hologram shape, with padding configurability
Integration
Fixes
- RPGLeveling support: built-in placeholders: {rpg_level}, {rpg_xp}, {rpg_class}, {rpg_class_tier}. Works automatically when RPGLeveling is installed, no PAPI needed
- Full PlaceholderAPI support for any custom placeholders from other mods
- Fixed combattext_settings.json being saved outside the ScuffedHolograms folder. Existing settings are automatically migrated
- Improved image quality to mirror the exact resolution of the image.
- Verified full compatibility with Hytale Pre-Release Update 5
Placeholder API support,
Images no longer bold, with extra settings to deal with this if it happens.
lots of QoL and image quality changes.
ScuffedHolograms 1.1.0
Big update covering everything since 1.0.13, new features, optimizations (faster startup) and crispier images and holograms.
New: Particle Effect holograms
- Drop any vanilla or plugin particle as a standalone hologram. No text or model needed.
- Per-holo tuning: scale, tint (full color picker), yaw/pitch, view distance, respawn interval.
- Searchable particle dropdown, Burst-style particles tagged so you know which ones need a cycle.
Hologram import
- One-button import other hologram mods data. Brings over gradients, multi-line color text, images, and GIFs as native SH holograms.
Editor
- GUI rebuild with top + side navigation. Holograms, Combat Text, Settings tabs in the main menu. General, Effects, Triggers + Perms tabs per holo.
- Type-aware editor. Controls visible only when they apply.
- Visibility schedule. Per-holo time-of-day window, e.g. only visible 09:00 to 17:00.
- Multi-permission scope. Up to 6 permission nodes per holo, any-pass. Separate toggles for trigger gating and visibility gating.
- Per-permission trigger overrides. VIPs can fire different actions or get different rewards than regular players.
- Trigger cooldowns per holo, shared budget across interact and collision, collision box padding.
- TP-to-holo template now uses a runtime command. Moving the destination updates every portal pointing at it. No re-picking.
- Clickable BuiltByBit link in the About card.
Text rendering
- Pixel-perfect particle text. Fixed the pulsating grey/black outline that was a sampling artifact.
- Tighter Scuffed font spacing (1 pixel less between glyphs). Other fonts unchanged.
- Font dropdown with all bundled SH glyph fonts.
Particles, lighting, VFX
- Ambient light per holo with a color picker.
- Pre-baked grab assets at boot. No world freeze on the first grab.
Reliability
- reload hardened. No more multi-second cascade stall.
- Per-player join grace window so new clients finish loading before they receive particle spawns.
- AssetUpdate flood fast-path. Repeated reloads stay cheap.
- Holograms no longer get pruned on restart for transiently-missing worlds.
Commands
- /sch menu opens the GUI. Everything else lives here.
- /sch tool gives the Hologram Tool.
- /sch tptoholo runtime portal command, used by the TP-to-holo template.
Upgrade notes
- Existing hologram data loads fine. New fields fall back to safe defaults (perms off, schedule off, no marker).
- Bursty particles loop tighter now. If you actually wanted long dead-air between bursts, set the holo's Respawn Every field to your preferred value.
- Old SHPS_*.particlesystem cache files get superseded automatically. Old files orphan on disk and clean up on next data-pack rebuild.
