Stonkz v1.4.19

The most ADDICTIVE economy plugin. Real-time Market, Crashes & Web Dashboard.
  • Added: Optional guided search chest menu (
    Code:
    gui.guided_search_enabled
    , default off) — instructions, query display, OK, and Back before results
  • Added: Search router honors
    Code:
    anvil_search_enabled
    , Floodgate Bedrock detection, and sign/chat fallbacks (
    Code:
    sign_search_enabled
    ,
    Code:
    search_chat_timeout_seconds
    )
  • Added:
    Code:
    gui.yml
    Code:
    search_input
    layout (
    Code:
    header
    ,
    Code:
    query
    ,
    Code:
    confirm
    ,
    Code:
    back
    )
  • Changed: Anvil search preview matches item id and custom display name
  • Changed: Market and player-shop search share the same router;
    Code:
    /stonkz
    cancels pending chat search
  • Fixed: Language/i18n — language: in config.yml and lang/*.yml now control GUI text; sort/filter, back buttons, and stock/price status use lang files (default gui.yml uses {lang:...} refs).
  • Fixed: Bundled translations — de, es, fr, id, ru, zh updated to full en.yml key parity.
  • Fixed: /stonkz admin removeitem <id> — disables item in items.yml, unregisters from market, survives restart with auto_populate_items.
  • Fixed: /stonkz reload unregisters stocks removed from items.yml.
  • Fixed: /stonkz admin additem sets enabled: true; presets skip enabled: false items.
  • Changed: messages.yml is legacy — edit lang/<language>.yml for translations.
  • Added:
    Code:
    /stonkz import customitem [id]
    — hold a custom item and import it into
    Code:
    items.yml
    (
    Code:
    custom_items
    + default market pricing).
  • Added: Purchased custom items keep display name and custom model data from imported definitions.
  • Fixed: Inventory worth lore no longer shows scrambled obfuscated lines above and below Buy/Sell (invisible markers in v1.4.9+).
  • Fixed: Trade menu and other market GUIs now show custom item display names from custom_items (e.g. Empty Vial) instead of the vanilla material name (e.g. Snowball).
  • Fixed: Custom gui.categories entries (e.g. misc) honor items: lists; built-in contains: overrides replace defaults unless inherit_defaults: true.
  • Fixed: Worth lore normalizes on item pickup so stacks merge instead of splitting on lore differences.
  • Added:
    Code:
    appearance.lore_font
    in
    Code:
    gui.yml
    for global resource-pack font on GUI text and lore.
  • Added:
    Code:
    materials.limit_order_empty_slot
    — customize empty limit-order grid slots (e.g. invisible Nexo panes).
  • Added: Reload refreshes open Stonkz menus and inventory worth lore without restart.
  • Fixed: Inventory worth lore crash on join (
    Code:
    ParsingExceptionImpl
    / legacy
    Code:
    §
    in MiniMessage markers) on Paper 1.26+.
  • Fixed: Limit orders empty rows no longer fall back to hardcoded
    Code:
    PAPER
    .
  • Fixed: Cooked foods and
    Code:
    NETHER_WART
    categorize to Food; overlapping
    Code:
    gui.categories
    rules use priority + longest-token match.
  • Fixed:
    Code:
    custom_items
    +
    Code:
    items
    string ids (e.g.
    Code:
    EMPTY_VIAL
    ) register and trade correctly.
  • Fixed: Panic mode no longer starts while oversupplied (
    Code:
    panic.only_when_undersupplied
    , default
    Code:
    true
    ).
  • Fixed: Trade menu Edit Price button hidden unless player has
    Code:
    stonkz.admin
    .
  • Added:
    Code:
    {symbol_chart}
    ,
    Code:
    {symbol_coin}
    ,
    Code:
    {symbol_warning}
    ,
    Code:
    {stack_worth}
    ,
    Code:
    {amount}
    lore placeholders.
  • Added:
    Code:
    worth_display.lore_format
    drives inventory market tooltips on held items.
  • Added:
    Code:
    trade_menu.display_item
    name/lore in
    Code:
    gui.yml
    for customizable trade menu center item layout.
  • Fixed: Limit orders menu back button showed duplicate title/lore text; back-to-market buttons use
    Code:
    buttons.back
    from
    Code:
    gui.yml
    .
  • Fixed: Vanilla block tooltips (e.g. Bee Nest honey/bees) no longer appear under Stonkz GUI item lore.
  • Fixed: Lore symbol placeholders documented in config but not parsed at runtime.
  • Fixed: Lore cache now refreshes on
    Code:
    /stonkz admin reload
    and
    Code:
    /stonkz fullreload
    .
  • Added:
    Code:
    materials.*
    Nexo/Oraxen/ItemsAdder support for background panes, trade accents, and empty grid fillers — not just control buttons.
  • Added:
    Code:
    materials.empty_item_slot
    for invisible/custom empty-slot filler items.
  • Added:
    Code:
    appearance.menu_rows
    per menu (all six GUIs) — configurable inventory height (9–54 slots).
  • Added:
    Code:
    trade_decorations
    in
    Code:
    gui.yml
    — configurable slots for buy/sell accent glass panes.
  • Fixed: Trade menu
    Code:
    button_positions
    defaults (slots 45–53 were invalid for the 45-slot trade GUI); added missing keys (
    Code:
    limit_orders
    ,
    Code:
    edit_price
    ,
    Code:
    buy_custom
    , amount buttons).
  • Fixed:
    Code:
    worth_display.lore_format
    now works as an alias for
    Code:
    item_layout.lore
    (market GUI lore).
  • Added:
    Code:
    button_positions.*: -1
    hides a control button from Stonkz menus (GUI only).
  • Added: Control button icons via
    Code:
    gui.yml
    Code:
    materials.*
    — vanilla materials or
    Code:
    nexo:
    /
    Code:
    oraxen:
    /
    Code:
    ia:
    custom item IDs.
  • Added: Legacy
    Code:
    toggle_margin
    slot alias maps to
    Code:
    mode_toggle
    on the trade menu.
  • Changed: All six menus use configurable materials for nav/action buttons; missing custom IDs fall back with a one-time warning.
  • Added: Fully configurable GUI via
    Code:
    gui.yml
    — borders toggle, item slots, button positions, trade accent materials.
  • Added:
    Code:
    appearance.borders_enabled: false
    removes stained-glass frames from all Stonkz menus.
  • Added:
    Code:
    gui.yml
    upgrade migration merges missing layout keys from jar defaults (your custom values stay).
  • Added: Legacy
    Code:
    button_positions
    aliases (
    Code:
    create_buy
    /
    Code:
    create_sell
    ,
    Code:
    reset
    ,
    Code:
    close_menu
    ).
  • Changed: All Stonkz menus read backgrounds, materials, and control slots from
    Code:
    gui.yml
    .
  • Removed: Unused
    Code:
    guis/market.yml
    layout path — use
    Code:
    gui.yml
    only.
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3,550 Views
31 Purchases
32 Downloads
Dec 6, 2025 Published
Jun 25, 2026 Updated
4.50 star(s)
Average rating (4)
635.4 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Economy
  1. Shop
Game mode
  1. Survival
  1. Skyblock
  1. Economy
Supported software
  1. Paper
  1. Folia
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
Creator
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Share and earn
Refer this resource and earn a 10% commission.
3,550 Views
31 Purchases
32 Downloads
Dec 6, 2025 Published
Jun 25, 2026 Updated
4.50 star(s)
Average rating (4)
635.4 KB File size
Open source
  1. No
DRM-free
  1. No
Unobfuscated
  1. No
Type
  1. Gameplay
  1. Economy
  1. Shop
Game mode
  1. Survival
  1. Skyblock
  1. Economy
Supported software
  1. Paper
  1. Folia
  1. Purpur
Supported versions
  1. 26.1
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
  1. 1.20
Supported languages
  1. English
Creator
Recommended for you
Advanced event engine with quests, challenges, Twitch voting, betting, and cross-server sync.
5.00 star(s) 2 ratings
37 purchases
Advanced season cycles with automated world archiving and cross-season item vaults.
Not yet rated
4 purchases
Configurable tech tree and era progression for Paper/Folia servers.
Not yet rated
3 purchases
Redis-powered player sync for modern Velocity networks. Folia-safe, fast, and anti-dupe focused.
Not yet rated
3 purchases
Drive server growth with a high-incentive, multi-tiered recruitment engine.
Not yet rated
3 purchases
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