- Added an "area-break" config section. Some tools added by other mods break more than one block at once (like Prisma items, which clear a 3x3 area), but TalePickup only sees the center block break. Add a rule with the item id and a size, and TalePickup will check the whole area so every extra drop gets auto collected, not just the center block's.
- Added support for TaleMiner (VeinMiner plugin I made, it'll be released today)
- Improved kill detection. Now damages like projectile, magic etc. should trigger pickup system.
- Added
pickup-to-hotbar-firstconfig section
- Fixed a rare crash that could occur on servers running multiple worlds simultaneously.
- Fixed a memory leak when worlds were unloaded.
- Improved thread safety for mob corpse cleanup.
- Added safety limits for tree scan radius and max blocks to prevent memory issues.
- Added per player i18n language system. Messages are now displayed in each player's client language automatically.
- Added
language-mappingsection to config for custom locale mappings.- Now you can add new languages by creating YAML files in the
lang/directory.- Fixed players without
talepickup.smeltpermission having auto smelt enabled on join.- Several minor improvements.
- Resolved EntityTrackerSystems console warnings caused by item entity removal.
- Improved pickup system. Items now visually fly to the player instead of being silently removed.
- Added
pickup-animation-durationconfig option to control how fast items fly to you (default: 0.15s, set to 0 for instant).
- Completely reworked the mob drop system to properly handle death animations. Auto pickup now works reliably with all mob types, including with longer death animations with delayed drops.
- Various performance and memory usage improvements across the plugin.
