ChunkRemover
Professional Chunk Clearing System With Multi-Plugin Claim Protection
When manual block breaking wastes hours of your players' time.
Professional Chunk Clearing System With Multi-Plugin Claim Protection
When manual block breaking wastes hours of your players' time.
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The Problem That Kills Server Activity
Players spend 30-60 minutes manually breaking blocks to clear land for builds. They clear ocean monuments one block at a time. They reset griefed areas with diamond pickaxes. They abandon projects halfway because clearing terrain is exhausting.
Other chunk removal plugins exist, but they either lack claim protection (accidental grief), miss performance optimization (server lag), or have no economy integration (no monetization). Most importantly, they only support 1-2 claim plugins, leaving your server vulnerable if you use Lands, Towny, or WorldGuard.
You need a removal system that's fast, safe, monetizable, and compatible with every major claim plugin.
The Industrial-Grade Clearing System
ChunkRemover transforms hours of manual labor into seconds of automated clearing with bulletproof safety checks across 8 claim plugins. Players right-click to place a marker, confirm the removal area and cost, and watch progress in their action bar while blocks disappear in batches. Zero drops, zero lag, zero grief.
This isn't a basic "WorldEdit but simpler" plugin. This is a complete clearing framework with economy integration, permission tiers, cooldown management, and production-ready safety architecture.
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Features That Protect While Accelerating
5-Tier Size System With Permission Gates
Scale from single chunks to massive areas:
- Single (1x1): 1 chunk = 256 blocks wide - Basic tier for all players
- Small (2x2): 4 chunks = 512x512 area - Default access
- Medium (4x4): 16 chunks = 1024x1024 area - VIP tier
- Large (8x8): 64 chunks = 2048x2048 area - Premium tier (disabled by default)
- Massive (16x16): 256 chunks = 4096x4096 area - Admin tier (disabled by default)
Business value: Natural VIP perk structure. Players see the value of larger sizes immediately.
8 Claim Plugin Integrations
Comprehensive claim ownership validation:
- GriefPrevention: Parent claim + subclaim ownership checks
- Lands: Land role verification (owner/admin only)
- SimpleClaimSystem: Claim member validation
- Towny: Town plot ownership + mayor permissions
- WorldGuard: Region owner checks
- PlotSquared: Plot owner + trusted member verification
- GriefDefender: Claim trust level validation
- Residence: Residence owner checks
Business value: Zero grief tickets. Zero refunds for accidental removals. Complete safety.
Two-Step Confirmation System
Interactive safety checkpoint before removal:
- Player places marker block (bedrock for 1x1, obsidian for 2x2, etc.)
- System displays exact area boundaries, chunk count, block count, cost
- Clickable chat buttons: [Confirm] [Cancel]
- 60-second timeout (configurable) with countdown display
- Marker becomes indestructible during pending state
- Auto-refund on cancel (50% by default, configurable)
Business value: Prevents "I didn't know it would delete THAT" complaints.
Economy Integration That Works
Vault-powered pricing per chunk size:
- Independent cost per size (Single $1000, Medium $20000, Massive $500000)
- Per-size economy bypass permissions
- Configurable refund percentage on cancel
- Transaction happens at confirmation, not placement
- Insufficient funds = clear error message before marker placement
- Leaderboard integration via PlaceholderAPI
Advanced Block Filtering
Granular control over what gets removed:
- None mode: Remove all blocks (default)
- Whitelist mode: Only remove specified blocks (cobblestone, dirt, stone only)
- Blacklist mode: Remove everything except protected blocks
- Default blacklist: Bedrock, End Portal Frames, Barriers, Command Blocks, Structure Blocks, Spawners
- Per-world filter configuration
- Custom material lists via config
Intelligent Cooldown Management
Prevent spam with flexible cooldown system:
- Global cooldown (default 1 hour, configurable per size)
- Per-player tracking with persistent storage
- Real-time countdown display in error messages
- Bypass permission for VIP ranks
- Cooldown applies on confirmation, not placement
- Independent timers per chunk size
Real-Time Progress Display
Action bar progress tracking:
- Live percentage display (0% → 100%)
- Blocks removed counter
- Estimated time remaining
- Update interval configurable (default 1 second)
- Smooth progress without chat spam
Business value: Transparency builds trust. Players see value being delivered.
Performance Architecture For Scale
Optimized for large servers:
- Iterator-based chunk processing (no massive arrays)
- Configurable blocks-per-tick (default 50, scales to 500+)
- Async-safe for Folia servers
- Max concurrent removals per player (default 1)
- Global removal limit (default 10 simultaneous)
- Queue system with wait notifications
- Zero item drops (blocks deleted directly)
Business value: No performance complaints. Scales to any player count.
Graceful Shutdown System
Production-ready server stop handling:
- Active removals complete before shutdown
- Configurable max wait time (30 seconds default)
- Players notified if tasks cancelled
- No corrupted chunks from incomplete removals
- No lost progress on restart
- Automatic pause/resume on reload
World & Wilderness Control
Spatial restrictions for safety:
- Per-world enable/disable list
- Wilderness removal permission (unclaimed areas)
- Separate permission for claimed vs unclaimed removal
- World-specific block filter overrides
- Cross-world removal prevention
Statistics & Analytics Integration
PlaceholderAPI placeholders for tracking:
- %chunkremover_chunks_removed% - Total chunks cleared by player
- %chunkremover_blocks_removed% - Total blocks removed
- %chunkremover_active_removals% - Current active tasks
- %chunkremover_total_removals% - Lifetime removal count
- Leaderboard support for top clearers
- Hologram integration for server stats
Multi-Language Support
English and Polish included:
- All messages in lang/ YAML files
- Confirmation buttons, progress displays, errors fully translated
- Easy custom language addition
- Hot-reload language changes
Admin Control Suite
Full management commands:
- /chunkremover <size> - Place removal marker
- /chunkremover confirm - Confirm pending removal
- /chunkremover cancel - Cancel pending removal
- /chunkremover stats - View personal statistics
- /chunkremover reload - Hot-reload configuration
- /chunkremover give <player> <size> - Give marker items
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Why This Beats Manual Clearing
1. Time Savings That Players Feel
Manual clearing of 4 chunks (Small size) = 30+ minutes of pickaxe work. ChunkRemover = 30 seconds. Players use that saved time for building, not breaking.
2. Safety Architecture Without Compromise
8 claim plugin integrations mean every major protection system is supported. Strict ownership checks prevent grief. Even ops can't bypass claim verification.
3. Monetization Without Friction
Economy integration is native, not bolted on. Pricing per size, bypass permissions, refund system - all built in. VIP tier = larger removals without complex config.
4. Performance That Scales
Iterator-based processing, configurable batch sizes, concurrent removal limits. This works on 10-player servers and 500-player networks without tuning.
5. Production Reliability
Graceful shutdown prevents corruption. Confirmation system prevents accidents. Block filtering protects valuable items. This is enterprise-grade utility software.
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Who Needs ChunkRemover
Survival/SMP Servers
Players clear land for mega builds. Remove ocean monuments. Reset griefed areas. Prepare town expansions. All with claim protection.
Skyblock Servers
Quick island resets between sales. Clear cobblestone generators. Remove failed builds instantly. Prep plots for new members.
Towny/Faction Servers
Town expansions without manual labor. Clear plots for resale. Prepare warzone areas. Remove raid damage quickly.
Creative Servers
Rapid plot clearing between players. Test build removal. Event cleanup. WorldEdit alternative for non-builders.
Prison/Economy Servers
Monetize utility as premium feature. Large removals = VIP exclusive. Economy sink for wealthy players.
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Technical Requirements
- Minecraft: Paper/Folia 1.21 - 1.21.4
- Java: 21+
- Optional: Vault (economy), PlaceholderAPI (stats), Any claim plugin (GriefPrevention, Lands, SimpleClaimSystem, Towny, WorldGuard, PlotSquared, GriefDefender, Residence)
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Stop Wasting Player Time On Manual Clearing
Every hour players spend breaking blocks manually is an hour they're not building, not engaging with content, not having fun.
ChunkRemover gives them 30-second clearing with complete safety across every major claim plugin, economy integration, and zero performance impact.
This isn't convenience. It's retention.
Install in 2 minutes. Configure in 10.
Drop in plugins folder. Set prices and cooldowns. Reload. First chunk clears in seconds.
Every hour players spend breaking blocks manually is an hour they're not building, not engaging with content, not having fun.
ChunkRemover gives them 30-second clearing with complete safety across every major claim plugin, economy integration, and zero performance impact.
This isn't convenience. It's retention.
Install in 2 minutes. Configure in 10.
Drop in plugins folder. Set prices and cooldowns. Reload. First chunk clears in seconds.
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Support? Full documentation and examples.
Updates? Maintained for Paper 1.21+.
Safety? 8 claim plugins. Zero grief.
Created by Bishyy for servers where player time matters.
Updates? Maintained for Paper 1.21+.
Safety? 8 claim plugins. Zero grief.
Created by Bishyy for servers where player time matters.
