Fuel Master v1.5

The last fuel your furnaces will ever need.

FuelMaster v1.5.0
Major Update - Rebrand & Feature Complete
Formerly known as InfiniteFuel




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★ REBRAND
InfiniteFuel has been rebranded to FuelMaster to reflect the plugin's evolution from a single-item gimmick into a complete fuel and smelting management system. The package, commands, permissions and config all now live under the FuelMaster name. Aliases /fm and /ifuel are retained for backward compatibility.



★ NEW FUEL TYPE SYSTEM
The old single-item system has been replaced by a fully configurable multi-fuel framework. Define any number of fuel types in config.yml, each with its own material, charges, speed, effects and visual identity.

  • Per-Type Charges - Each fuel now has its own charge pool. Set charges: -1 for infinite or a positive integer for finite fuel that depletes over time.
  • Per-Type Speed Multiplier - Every fuel defines its own smelting speed, independent of other types.
  • Dynamic Lore - Lore lines auto-update with real-time charge counters and speed values via {current}, {max}, {speed} placeholders.
  • CustomModelData - Assign a custom model data value per fuel type for resource pack integration.



★ CHARGE SYSTEM & REFILL
Finite fuels now consume one charge per smelt operation. When charges hit zero the fuel is consumed, the furnace stops, and nearby players are notified.

  • Refill Item - Each fuel type can define a refill-item (e.g. BLAZE_ROD). Clicking it on the fuel slot restores all charges without removing the fuel.
  • Auto-Refuel - When a finite fuel depletes, the plugin automatically pulls a matching fuel from a nearby player's inventory and inserts it. Cooldown prevents inventory spam with 1-charge fuels.
  • Low Charge Warnings - Warning messages are sent at the configured threshold, plus at half-threshold and every 5 charges below 10, so players never unexpectedly run out.
  • Depletion Sound - A configurable sound plays when a fuel is fully consumed. Default: BLOCK_FIRE_EXTINGUISH.



★ ADVANCED SMELTING BONUSES
Each fuel type can grant powerful bonuses during smelting, creating meaningful gameplay differences between fuel choices.

  • XP per Smelt - Grant bonus experience points for every item smelted with a specific fuel.
  • Double Output Chance - Configurable percentage chance to produce a double output. Excess items drop at the furnace if the result slot is full.
  • Custom Outputs - Define { input → output, chance } rules that transform smelt results into different materials. First matching rule wins.
  • Potion Aura - A configurable potion effect is periodically applied to all players within a radius around the furnace. Effect type, amplifier, duration and radius are all per-fuel.
  • Conditional Bonuses - Bonuses can be restricted to specific biomes, time of day (DAY/NIGHT) or weather conditions (CLEAR/RAIN/THUNDER). All conditions must be met for bonuses to activate.



★ PER-TYPE PARTICLES
Every fuel type can define its own particle effect with independent type, animation style, speed and radius - allowing each fuel to have a unique visual identity.

  • 6 Animation Styles - SPIRAL, CIRCLE, HELIX, PULSE, FOUNTAIN, STATIC. Style defaults to the global config but can be overridden per fuel.
  • Particle Proximity Culling - Particles only spawn when players are within 32 blocks, saving CPU on large automated farms.
  • Load-Time Validation - Particle and potion effect names are validated when the config loads, not at runtime. Invalid values are logged with a clear warning.



★ GLOW FURNACE OUTLINE
Furnaces burning FuelMaster fuels now display a coloured enchant-style glow outline, visible to all nearby players.

  • Colour Options - Configurable glow colour via glow-furnace.color (YELLOW, RED, GREEN, BLUE, AQUA, WHITE, GOLD, LIGHT_PURPLE, GRAY, DARK_GRAY).
  • Auto-Cleanup - Glow entities are removed on block break, explosion, chunk unload and plugin disable. A periodic health-check re-spawns any that were killed externally.
  • Chunk-Load Persistence - When a chunk loads, all furnaces with FuelMaster fuel automatically get their glow re-applied.



★ ACTION BAR DISPLAY
Players looking at a furnace now see real-time fuel information in their action bar: fuel name, current charges, and max charges.

  • Event-Driven Updates - PlayerMoveEvent marks the player as needing a refresh. Stationary/AFK players are rechecked less frequently, reducing pointless raycasts.
  • Configurable Range & Interval - Ray distance and update tick interval are both adjustable in config.



★ COMMANDS & GUI

  • /fuelmaster recipes - Interactive 54-slot catalog GUI showing all fuel types. Click any fuel to open a detail view with stats, effects and conditions. Carousel navigation for sequential browsing.
  • /fuelmaster types - Lists all fuel types with names, materials, charges and speed. Console output now includes the display name. Players see the interactive GUI instead.
  • /fuelmaster give <player> <type> [amount] - Fuel-type-aware give command with tab completion for type IDs. Sender and recipient both receive confirmation messages.
  • Full Tab Completion - Commands, player names, fuel type IDs and common amounts all tab-complete. Type IDs are filtered by fuelmaster.use.<type> permission.



★ PLACEHOLDERAPI INTEGRATION
FuelMaster ships with a built-in PlaceholderAPI expansion that registers automatically when PAPI is present.

  • Looking Placeholders - %fuelmaster_looking_fuel%, %fuelmaster_looking_charges%, %fuelmaster_looking_max%, %fuelmaster_looking_speed%, %fuelmaster_looking_type_id%, %fuelmaster_looking_xp%, %fuelmaster_looking_double%, %fuelmaster_looking_aura%
  • Location Placeholders - %fuelmaster_fuel_name_<world><x><y>_<z>% and variants for charges, max, speed. Ray distance respects the action-bar config value.



★ SECURITY & EXPLOIT PREVENTION

  • Crafting Blockade - FuelMaster items are blocked from crafting tables, anvils, smithing tables, grindstones, stonecutters, looms, cartography tables and brewing stands.
  • Hopper Control - Configurable allow-hopper-automation flag. Default: disabled.
  • Multi-Stack Prevention - Only one fuel item per furnace slot. Enforced on direct click, shift-click and drag operations.
  • Explosion Cleanup - EntityExplodeEvent and BlockExplodeEvent handlers clean up glow entities and active furnace tracking, preventing memory leaks.
  • Chunk Unload Cleanup - Active furnace tracking and glow maps are cleaned on chunk unload, not just on a periodic timer.
  • Per-Type Permissions - The fuelmaster.use.<type-id> permission system controls which fuel types a player can receive via auto-refuel. Tab completion respects these permissions.



★ PERFORMANCE OPTIMISATIONS

  • Speed Multiplier at 1 Tick - The speed multiplier task now runs every tick instead of every 4 ticks, providing smooth, consistent smelting progress without micro-stutter.
  • Particle Proximity Culling - Particles are only spawned when players are within 32 blocks of the furnace.
  • Event-Driven Action Bar - The action bar system uses PlayerMoveEvent to trigger updates instead of polling all players every tick cycle. AFK players are skipped entirely for most checks.
  • Deduplicated Glow Spawns - Overlapping FurnaceBurnEvent and InventoryClickEvent handlers cannot spawn duplicate glow entities. A 5-tick dedup window prevents races.
  • Sound via Registry API - All sound lookups use the modern Registry.SOUNDS API with a safe fallback, eliminating deprecation warnings and improving future-proofing.



★ CONFIG & UX IMPROVEMENTS

  • Smart Config Merge - When the plugin updates and config-version changes, old values (including all custom fuel types) are merged into the new default config instead of being wiped. A backup is always saved.
  • No More Italic Lore - All item display names and lore lines now explicitly disable italic rendering. Names and descriptions appear in normal upright text as intended.
  • Load-Time Validation - Particle types, potion effect types, materials and sounds are all validated at config load time. Invalid config values are logged with clear warnings instead of silently failing at runtime.
  • World Whitelist/Blacklist - Restrict FuelMaster operation to specific worlds using NONE / WHITELIST / BLACKLIST mode.
  • Null Safety - ConditionChecker, auto-refuel and several other paths now guard against null worlds and null types.



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FuelMaster v1.5.0
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EULA
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113 Views
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Apr 24, 2026 Published
Jun 16, 2026 Updated
Not yet rated
129 KB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. World
  1. Technology
Game mode
  1. Survival
  1. Skyblock
  1. Oneblock
Supported software
  1. Paper
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
  1. English
  1. Polish
Creator
Owner
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Refer this resource and earn a 5% commission.
113 Views
1 Purchases
3 Downloads
Apr 24, 2026 Published
Jun 16, 2026 Updated
Not yet rated
129 KB File size
Open source
  1. No
DRM-free
  1. Yes
Unobfuscated
  1. Yes
Type
  1. Gameplay
  1. World
  1. Technology
Game mode
  1. Survival
  1. Skyblock
  1. Oneblock
Supported software
  1. Paper
Supported versions
  1. 1.21.11
  1. 1.21.8
  1. 1.21.5
  1. 1.21.4
  1. 1.21.2
  1. 1.21
Supported languages
  1. English
  1. Polish
Creator
Owner
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