HuskSync 3.5.1 adds support for Minecraft 1.20.5 and 1.20.6. Thanks for your patience as I prepared this update - I was waiting on a Spigot upstream attribute-related fix to be merged with Paper, among other things, before releasing this.
To update, just drag+drop – there are no config changes if you're upgrading from v3.5. Please check the change notes for v3.5 if you are upgrading from an older version.
- Added support for Minecraft 1.20.5 and 1.20.6
- There are major NBT changes in this release. Downgrading is definitely not possible, even if you do hacky stuff like updating data versions
- HuskSync will use Mojang's DataFixerUpper (DFU) via Item-NBT-API to perform on-the-fly migration of item data to the new component-based format
- Fixed users with PacketEvents installed having skins and render distance settings fail to update for clients on join sometimes (#287)
- Fixed an issue related to performing async operations on player item NBT when serializing locked map data on items
- Changed how advancement grant messages are disabled when syncing data
- This previously temporarily adjusted the gamerule. This is no longer the case; instead advancement grants for locked users will be cancelled through Paper's event
- Now works correctly on Folia, though no longer works on Spigot (due to Spigot lacking an event param for this)
- Added French (fr-fr) locales, courtesy of @IbanEtchep (#293)
- API: Added an optionally-overridable deserialize method to Serializer that accepts a Minecraft version if you need to perform data-upgrade operations contextual to the Minecraft version of the snapshot data when deserializing
HuskSync 3.5 is a big update adding support for Folia, Attribute & separate Flight Status data syncing, PostgreSQL data storage, Mongo Atlas support, ProtocolLib support, and more.
To update, just drag+drop. You should regenerate your messages-xx-xx.yml file and consider regenerating your config.yml file, particularly if you use MongoDB (as new options have been added for Atlas support)
- Added support for Folia (#280)
- Added a new data type: Attributes (#276)
- Adds support for syncing attributes applied to players, including modifiers and instances and fixes issues related to health and max health syncing.
- The following data values which can be attributed to the player will now be properly synced: Flight speed, Movement speed, Luck, Knockback resistance, Mob pathfind follow range, Knockback, Attack speed, Max absorption (1.20.2+)
- This means that plugins/commands modifying player attributes directly will now be correctly synced cross-server. This system now also better takes into account modifiers from equipment and potion effects.
- This also futureproofs support for syncing these newly customizable values coming in 1.20.5/1.21: Block breaking speed, Entity/block mining range ("reach"), Step height, Jump strength, Distance you can fall without taking fall damage, Fall damage calculation multiplier, Gravitational pull
- The config to sync max health has been removed and replaced with a config option to skip syncing specific attributes
- Added a new data type: Flight Status, which has been moved out of the game mode data type (#273)
- Added support for PostgreSQL as a database storage option, courtesy of @ProdPreva1l (#255)
- Improved MongoDB data storage support, courtesy of @ProdPreva1l (#255)
- Added support for MongoDB Atlas
- Added support for Mongo replica sets
- Added support for hooking into ProtocolLib to ignore inbound locked user packets for lower-level cancellation (#274)
- Improved data validation; this now takes place on unpack rather than deserialization (#279)
- You can now delete invalid or corrupt snapshots
- Slightly adjusted how cursor items are handled on logout
- The system locale format will now be used for formatting dates / times
- Fixed issues with /userdata menus when viewing data for users with names that were surrounded with double underscores (#270)
- Fixed it being possible to manipulate armor stands while locked (even if you're not using ProtocolLib)
- Fixed an IntegrityConstraintViolation when trying to modify inventory data of an offline player through the API (#275)
- Updated the Simplified Chinese (zh-cn) locales, courtesy of @jhqwqmc (#281)
- API:A few API changes have been made:
- Added husksync:attributes and husksync:flight_status data types.
- husksync:health – Methods to get/set max health have been deprecated for removal. Helper methods to easily access this have been added to the new husksync:attributes
- husksync:game_mode – Methods to get/set if the player is flying/can fly have been deprecated for removal. Use the new husksync:flight_status attributes instead
- Data save causes can now hold a flag specifying whether they should fire the DataSaveEvent (by default, all except shutdown/legacy migration do this)
- Internally, serializers that extended BukkitSerializer.Json have been removed and now just use BukkitSerializer.Json<Type> as their serializer. Since these serializers were internal, this shouldn't introduce any breaking changes, but is noted here nonetheless.
HuskSync 3.4 adds support for MongoDB! It also fixes a bug and addresses a compatibility issue.
To update, just drag+drop.
- Added support for MongoDB storage, courtesy of @ProdPreva1l (#250)
- Improved the compatibility of event cancellation handling for better plugin interoperability, courtesy of @EinDev (#246)
- Fixed an issue where the last snapshot cache of online users would not be invalidated on Redis on a server shutdown, causing sync issues in specific circumstances
HuskSync 3.3.3 fixes a bug in the previous release.
To update, just drag+drop.
- Fixed player death save events causing issues with players dying multiple times
- API: Data save and update causes are now customisible by developers
HuskSync 3.3.2 is a minor bug fixing release.
To update, just drag+drop.
- Fixed /userdata restore not working due to it failing to update cached user data if the sync mode is LOCKSTEP (#242)
- Fixed /userdata delete not clearing cached user data if the sync mode is set to LOCKSTEP. (#245)
- API: Fixed cancelling or modifying the outcome of the DataSaveEvent not being effective. (#243)
- The DataSaveEvent will now always fire before the data save pipeline, except on server shutdown, rather than just before database operations.
HuskSync 3.3.1 fixes a few minor bugs present in the prior release.
To update, just drag+drop.
Please note, as announced on Discord, starting with this release support for Minecraft 1.16 and Java 16 has been dropped. HuskSync now requires Java 17 / Minecraft 1.17.1 as a minimum.
HuskSync 3.3 is a minor version release that makes changes to how developers target the API, and makes a selection of locale updates, fixes, and improvements.
To update from v3.2.x, just drag+drop and regenerate your locales file (messages-xx-xx). You should not need to touch your config file unless it's very outdated (regenerate it if so!)
- If your Redis server goes down, HuskSync will now automatically attempt to reconnect to it, courtesy of @Rubenicos (#230)
- Changed the way config files are loaded, and updated the config comment formatting (#233)
- Fixed an issue on servers with significant Redis server connection latencies where snapshots would be applied multiple times to users
- Added Indonesian (id-id) locales, courtesy of @Wirayuda5620 (#226)
- Updated the Simplified Chinese (zh-cn) locales, courtesy of @jhqwqmc (#224)
- Updated the Turkish (tr-tr) locales, courtesy of @WinTone01 (#228)
- API: The way the HuskSync API is published has been changed.
- APIs are now published per-platform; husksync-bukkit and husksync-common can now be targeted.
- Simply update your build scripts to target the net.william278.husksync:husksync-bukkit artifact
- HuskSyncAPI is no longer an abstract class; you can now retrieve an instance of the base class with HuskSyncAPI.getInstance()
- Otherwise, there are no breaking changes.
HuskSync 3.2.1 fixes bugs, adds a /husksync status command for debugging, and updates the plugin locales.
To update from v3.1.x, just drag+drop. For earlier versions, please consult prior release notes.
- Added /husksync status (permission node: husksync.command.status), which displays system status information for debug purposes
- Updated the Simplified Chinese (zh-cn) locales, courtesy of @jhqwqmc (#220)
- Fixed a bug that could occur on Minecraft 1.20.4 where the GRASS statistic wasn't being properly upgraded from legacy (v2) snapshot versions causing synchronization to fail
