- Improve | Better /boss tools performance - simplified rendering of visualized regions/locations so that now the blocks only show for 10 seconds and are cleaned after that.
- Fix | Solved "Report: SimpleComponent#toString() is unsupported" in some scenarios.
- Fix | Solved "Expected String in Variables#placeholders() in {player}, got CraftPlayer: was CraftPlayer" due to mutability of the map passed to JavaScript variables and them now using the Player instance as of a recent update.
- Improve | The variable "killer" in death messages now returns the killer entity, which you can use in javascript variables such as killer.getHealth(). As such, to use our native placeholders, use {killer_name} instead of {killer} in messages.
- Improve | Do not stripe colors from items edited on Anvil if Colors.Apply_On lacks "anvil" option. Note that
- Fix | Solved links not being clickable by updating dependencies. Please note this is only partially fixed as Adventure has a problem and upon asking how much more we should expect to wait my comment got hidden.
- Fix | If you negate a color/decoration permission it but the player can use all colors, we will now properly excluded negated permissions as exceptions.
- New | Added a settings.yml key in Motd section to toggle whether or not to play a motd sound when no message is shown. Network addons need no update.
