Great news: Starting today, we're officially live with ChatControl Red exclusively through MCMarket. I'm sure you've got a lot of questions regarding the plugin, make sure you check out this article here.
Note: If you just enrolled and only used 10.0.5, there's a lot of changes since this release. Check out this link for changelogs for each release in between.
- New | Added the "Send_Messages_As_Bot" option into the Integration section in the next release. Keep in mind however, that disabling this, will also break rules and [X] features on discord. More explanations in the comments above that key.
- New | Added mode as an optional parameter for "ignore/require channel" rule operators. Example usages: /admin toggle command as shown at https://github.com/kangarko/ChatControl-Red/wiki/Channels#creating-channel-toggle
- Improve | Nicks now also affect custom player names and display names.
- Improve | The /reply command now has a separate packet to update the last reply recipient for players, hopefully solving an occasional problem of /reply not being updated correctly.
- Improve | Better rule matching on signs, now properly replacing matches for each line in case they are on the same line.
- Improve | Chat formats that compile to JSON that is over 30,000 letters long will now work on MC 1.9 and greater. Only 1.8.8 seems to be affected.
- Improve | We now "upgrade" players having saved a channel in read mode to write mode, if they have autojoin permissions for write mode.
- Fix | Solved auto conversation mode not working if the receiver is on another BungeeCord server.
- Fix | No longer send messages from Discord to BungeeCord network. This prevents them being duplicated, but if you want to see your Discord messages you must install DiscordSRV on all Spigot servers.
- Fix | Solved killer name returning health characters if mcMMO and other plugins are used for death messages.
