Logs:
- Updated the plugin.yml version to the correct one.
- Corrected a False-Positive-Detection feature null-pointer console error.
- Corrected several KillAura targeted-area false positives.
News:
Logs:
- A new detection by the name "vector" was added to the Clip check. This detection will calculate all blocks in-between within a certain distance, hence understanding if the player has tried to exploit their way thru illegal paths.
- Increased the length of the "info" column in the SQL feature.
- Brought back the False-Positive-Detection feature to specific parts of the Fly check.
- Brought back the False-Positive-Detection feature to specific parts of the Exploits check.
- Corrected a NPC
- Corrected several low-ground Fly calculated false positives.
- Corrected several low-ground Fly illegal false positives.
- Implemented null-pointer handling to the command-related events.
- Implemented null-pointer handling to the chat-related events.
- Corrected several null-shooter arrow-damage movement false positives.
- Corrected several end-rods movement false positives.
- Implemented a new Clip detection named vector.
- Corrected a misconfigured library in the Block utilities.
- Corrected several movement chorus-flower false positives.
- Attempted to correct hitbox-bugged anvil movement false positives.
Logs:
- Corrected a temporary lag caused by the compatibility between Spartan and UltimateStatistics.
- Corrected a Player utilities null-pointer console error.
- Made the BlockReach check more compatible with abstract features.
- Corrected a Velocity horizontal false positive.
- Corrected a Fly up random false positive.
- Corrected some malfunctioning Developer API methods.
- Removed a tutorial referral message from the Syn menu.
- Corrected a mcMMO null-pointer console error.
- Removed an unneeded settings.yml configuration option.
- Corrected all remaining ProtocolLib temporary-player console error.
News:
Logs:
- This update had me read countless of false-positive logs by customers in order to improve the hit-delay compatibility, so practice servers can have a more safe and stable gameplay.
- Drastically improved the KillAura targeted-area heuristic.
- Improved the Combat utilities by implementing tons of new methods.
- Implemented a new type of utilities to identify armor contents.
- Improved the compatibility of the No-Hit-Delay feature.
- Prevented certain parts of the configuration from spamming the log files.
- Corrected an IrregularMovements jump-unusual hit-delay false positive.
- Corrected several IrregularMovements hop hit-delay false positives.
- Corrected several KillAura targeted-area hit-delay false positives.
- Corrected a KillAura accuracy hit-delay false positive.
- Corrected dozens of Fly stable latency false positives.
- Corrected an inventory-opening asynchronous console error.
- Greatly improved the Jesus check with violation exceptions.
- Corrected a Jesus flooding water bypass.
- Possibly corrected several ImpossibleActions scaffold bypasses.
- Corrected several Speed entity pushing false positives.
- Slightly improved the accuracy of the Ground utilities.
- Corrected a Fly down cobweb false positive.
- Prevented one of the Syn features from sending public notifications.
Logs:
- The Fly & NoFall checks do no longer need to be part of the False-Positive-Detection feature.
- Corrected a Velocity check cobweb false positive.
- Reversed some recent NoFall changes to prevent several bypasses.
- Corrected a NoFall air semi-blockbfalse positive.
- Slightly improved the verbose information of the Killaura check.
- Corrected a KillAura hits-per-sec false positive.
- Corrected several MorePackets difference false positives.
- Drastically improved the Lag protection.
- Greatly improved the IrregularMovements climbing detection.
- Slightly improved the Client-Sided-Block library & protection.
- Greatly improved the ImpossibleActions scaffold check.
- Greatly improved the Move utilities with new methods.
- Possibly corrected a movement cancellation teleport exploit.
- Implemented support for Donkeys in the EntityMove check.
- Implemented support for Llamas in the EntityMove check.
- Corrected an IrregularMovements block-climbing bypass.
- Heavy syn-membership inventory menus will now be loaded asynchronously.
- Slightly improved the accuracy of the Ground utilities.
- Implemented additional features dedicated to the Syn members.
- Corrected a major functionality in the FastEat check.
- Corrected a several KillAura incompatible false positives.
- Implemented compatibility for a plugin named RealDualWield.
- Slightly improved the Debug feature with more movement information.
- Implemented additional protections in the methods of the Player utilities.
- Corrected an IrregularMovements hop fishing-hook cudtom-damage false positive.
- Corrected a mcMMO compatibility null-pointer console error.
Logs:
Developer API Changes:
- Corrected several Exploits ping-spoof bypasses caused by the False-Positive-Detection feature.
- Slightly improved the UltimateStatistics plugin support.
- Slightly improved the Spartan-Player multi-threaded object.
- Implemented correction handlers to the fire-tick counter.
- Possibly corrected a bug that created several major BoatMove bypasses.
- Implemented new configuration syntax option. ( {vls:detectionName} )
- Greatly improved the accuracy of the Ground utilities.
- Possibly corrected many movement bypasses by improving the Ground utilities.
- Implemented NPC support in all of Spartan's protections.
- Slightly improved the NPC utilities.
- Greatly improved the Violation system.
- Implemented two new Developer API methods.
- Corrected the cache clearance of the Violation system.
- Corrected a Jesus horse-mounting false positive.
- Corrected a Velocity check null-pointer console error.
- Slightly improved the Sprint check.
- Corrected a Violation system console error.
Code:void enableSilentChecking (Player p, HackType hackType) void disableSilentChecking(Player p, HackType hackType)
News:
Logs:
- I would like to give my genuine thanks to Vite, TobiLP. and SaubereSache for helping me resolve many false positives and bypasses in this and recent updates. This update is more than recommended.
- Prevented the Syn menu awareness notification from being spammed.
- Corrected a Velocity check null-pointer console error.
- Greatly improved the Combat utilities with library additions.
- Corrected a KillAura angle enderman false positive.
- Corrected a small NoFall ratio bypass.
- Removed all NoFall checks.yml configuration options.
- Removed all unneeded NoFall detections to save performance.
- Greatly improved the accuracy of the Movement & Ground utilities.
- Corrected a NoFall ratio liquid false positive.
- Corrected a major Jesus upwards-after false positive.
- Drastically improved the Block-Break protection.
- Corrected a FastClicks click-consistency block-breaking false positives.
- Corrected a FastClicks click-time block-breaking false positives.
- Corrected a FastClicks cps block-breaking false positives.
- Greatly improved the Player utilities with new methods.
- Corrected an Exploits undetected-movement boat-exit false positive.
- Corrected a few Jesus speed limit false positives.
- Drastically improved the KillAura targeted-area heuristic.
- Corrected several Fly block breaking false positives.
- Greatly improved the heuristics handlers with new methods.
- Corrected a major Velocity check functionality issue.
- Improved the cache clearance of the Ground utilities.
- Slightly improved the Spartan-Player multi-threaded object.
- Corrected a Criticals latency false positive.
