Corrected a Cloud feature issue where one of the tasks would run on the main thread, resulting in server lag/crash.
News:
Logs:
- 2 new detections were implemented in this update, one named Durability as part of the FastBreak check, and a second named Hit Distance as part of the KillAura check. In addition to that, a lot of checks and their detections received improvements in their functionality and latency management, which ultimately patches many recent bypasses.
- The ElytraMove physics detection will now automatically disable if unstable.
- Corrected an IrregularMovements jump self bow damage false positive.
- Slightly optimised the HitReach horizontal detection with less identical checks.
- Noticeably improved the HitReach check with more proper methods and automations when unstable.
- Slightly improved the Performance Optimizer feature with more universal methods.
- Slightly improved the Server Flying protection with more universal methods.
- Noticeably improved the Move utils with more method usages.
- Slightly optimised the TPS handler with removal of unused variables.
- Corrected a performance issue in the Search Engine handler.
- Slightly optimised the Search Engine handler with less methods/caching.
- Implemented one more thread and rearranged the existing to improve performance.
- Noticeably improved the FastBreak check with more private methods and a new detection named Durability.
- Corrected a bug in the FastBreak check where the delay detection would run regardless of the configuration.
- Greatly improved the Criticals, IrregularMovements & Velocity checks with better latency management.
- Noticeably improved the KillAura check with better latency management and a new detection named Hit Distance.
- Implemented 2 new checks.yml configuration options for the new FastBreak & KillAura detections.
- Potentially corrected a few Fly stable building false positives.
- Corrected a bug in the Velocity check that prevented it from working properly.
- Noticeably improved the Player utilities with bug corrections that allowed for Fly bypasses.
- Corrected several high player latency movement & combat bypasses.
- Noticeably improved the Cloud feature with a new sub-feature and server upgrades.
- Noticeably improved the Search Engine handler with better unstable detections cache management.
- The Criticals & GhostHand check will now disable some of their detections if found to be unstable.
- The Cloud feature will now log connection errors to the console only if the Awareness Notifications feature is enabled.
- Slightly improved the Spartan inventory menu with additional menus and faster functionality.
- Created a new inventory menu to document the sub-features of the Cloud feature.
- Corrected several Fly stable jump effect false positives.
- Noticeably improved the Fly stable detection with major stability corrections.
Logs:
- The vanilla ground utility will now automatically enable if the Fly check is unstable.
- Corrected a few Fly check jump effect buffer bypasses.
- Noticeably improved the Ground utilities with better accuracy when jumping.
- Corrected several KillAura high player latency false positives.
- Removed the Fly check from the dynamic cancel violation handler.
- Noticeably optimised the Chat Protection feature.
- Slightly optimised the Inventory, Chat & Combat handlers.
- Corrected several ElytraMove physics false positives.
- Noticeably improved the FastHeal check with better cache.
- The XRay check now supports silent mode.
News:
Logs:
- The BoatMove check has been removed and is now part of the EntityMove check. This will help organise the codes, improve performance, and allow for a better & more universal treatment of vehicle usage.
- The BoatMove check was removed and is now part of the EntityMove check.
- Several checks.yml options were removed and others were re-added differently.
- Corrected several GhostHand interact air block false positives.
- Corrected a few potential GhostHand break air block false positives.
- Implemented a new optional message as part of the Awareness Notifications feature.
- Noticeably optimized the Violations feature with less logical checks.
- Search Engine handler data will now be cleared less frequently for overall better performance.
- Checks deemed as problematic will no longer support full/partial dynamic prevention mode.
- Noticeably improved the HitReach & Velocity checks for 1.9+ pvp combat mechanics.
- Slightly improved the Buffer object with more universal variables.
Checks.yml Changes:
Code:Added: EntityMove.check_horizontal EntityMove.check_stable EntityMove.compatibility_protection Removed: BoatMove.check_horizontal BoatMove.check_vertical BoatMove.check_stable BoatMove.compatibility_protection EntityMove.check_speed
News:
Logs:
- In this update time was spent improving and maintaining the Cloud feature & website pages related to Spartan. The plugin itself has shown to be stable, so only a few minor changes were required.
- Corrected a few KillAura area mob/animal false positives.
- Increased the connection time-out time for the Cloud feature.
- Updated the Spartan Syn URLs with more universal variables.
- Noticeably improved the Cloud feature with a more organised backend system.
News:
Logs:
- A new KillAura detection has been implemented that combines movement and accuracy to mainly help against KillAura hack modules that combine themselves with hop movements to gain an extra advantage.
- Corrected a few Fly pre self bow damage false positives.
- Corrected several ImpossibleActions scaffold full glass block false positives.
- Corrected a few KillAura area false advantage false positives.
- Greatly improved the Move utilities with new useful tracking methods.
- Implemented a new KillAura detection that combines motion with direction to detect hop-like hacks.
- Implemented a new checks.yml configuration option. (KillAura.check_move_accuracy)
- Corrected a few FastBreak CraftBook plugin compatibility false positives.
- Noticeably improved the Hack Prevention object with more logical handlers.
- Corrected a rare bug where the Violations feature would not consider the API.
- Corrected several Fly stable near max falling motion false positives.
News:
Logs:
- Several good changes reach this update. Spartan's API now has a Maven repository, the SQL feature now supports multiple TLS versions, configurations will no longer randomly reset, and many false positives were corrected.
- Corrected a few step semi-solid block false positives.
- Noticeably improved the documentation of the Developer API.
- Corrected several Fly & Speed self bow damage false positives.
- Corrected a bug in the Self Hit handler that prevented it from working properly.
- Noticeably improved the SQL feature with more capabilities.
- Corrected a few Fly stable fast downwards movement false positives.
- Spartan’s API now has a Maven repository.
- Nether Gold Ore blocks will no longer be considered by the XRay check & Mining Notifications feature.
- Corrected a few IrregularMovements step low height movement false positives.
- Attempted correcting the rare file reset bug once again by reverting to older functional methods.
- Corrected a few ImpossibleInventory server flying false positives.
- Corrected a bug where the Search Engine handler would announce a message at the wrong situation.
News:
Logs:
- This update significantly improves the functionality of the SQL feature with more reconnection tries, several error corrections, and stack traces to help track one's connection issue.
- In addition, the inventory menus are optimised with faster loading times & eliminating the chance of the server crashing or thread dumping. This is due to relying less on the Bukkit libraries and more on custom ones.
- Corrected several Fly false positives caused by low air ticks.
- Updated the plugin.yml file with more soft dependencies.
- Noticeably improved the Performance Optimizer feature with more ways to find legitimate players.
- Corrected a few null-pointer console errors caused by the SQL Logs feature.
- The SQL Logs feature will now print error stacktraces related to connections for better understanding.
- Corrected a Hack Prevention object console error caused by a code bug.
- Corrected a few KillAura direction false positives.
- Implemented compatibility for a plugin named RampenDrills.
- Corrected many potential GhostHand false positives caused by the Vehicles plugin.
- Greatly improved the Vehicles compatibility with coverage for more checks.
- Slightly improved the Config utilities with more universal methods.
- Potentially corrected a rare configuration file reset issue caused by the inventory menus.
- Corrected a major Fly stable movement bypass.
- Noticeably optimised the Hacker Finder & Legitimate Players inventory menus with less native cache usage.
- Potentially corrected several Fly, IrregularMovements & Speed self bow damage false positives.
- Corrected a few IrregularMovement slime block false positives.
