[#] Fixed water speed bypass
[#] Fixed potential lag issue related to thread usage
[#] Improved the stability of certain statistics
[#] Fixed false positives caused by incorrect usage of threads
[#] Decreased the amount of calls for certain statistical methods
[#] Fixed speed ground/fastclimb bypasses
[#] Fixed many speed/gravity falses
[#] Fixed falses with collision
[#] Fixed falses with vehicles
[#] Fixed falses with minecarts
[#] Fixed falses with ender pearls
[#] Fixed a vehicle related false with HitReach
[#] Fixed a vehicle related console error
[#] Accelerated the learning time of the statistics by introducing data assumptions
[#] Detections will still collect data regardless of them or the check being disabled.
[#] Improved the time statistics take to calculate certain time distances.
[#] Fixed certain FastClicks false positives related to items dropping.
[#] Fixed a nearby entities method bug where it could include the player himself.
[-] Removed the ItemDrops detection as it wasn't really helping anywhere.
[#] Fixed a few FastPlace false positives.
[+] New Velocity handling for Speed checks
[#] Fixed null exception error
[#] Fixed annoying flaw deep in the plugin (because of which there was a disabler)
[#] Made detections reset when a player rejoined the server.
[#] Fixed an Exploits dead-chat-usage false positive.
[#] Fixed desync NoSlow flaws
[#] Fixed 1.13< errors
[#] Fixed false positives when teleporting/spawn
[#] Fixed false positives with some interactions
[#] Fixed other minor things
[#] Fixed some critical flaws in simulation gravity/accel
[#] Fixed simulation gravity/accel bypasses
[#] Fixed NoSlow flaws
[#] Fixed Jesus bypasses
[#] Fixed flaws with horse
Many updates today folks, we are working hard to get the best version out for you.
Update at your own pace, no need to rush, but we will do
[+] Added NoSlow detection in Speed check with shield/food support
[#] Optimized many multi-thread methods
[#] Fixed a few console errors
[#] Fixed collision false positives
[#] Fixed some speed false positives
[#] Fixed slime punch infinity speed bypass
[+] Added EntityFly detections to IrregularMovements check
[#] Fixed critical issues with simulation gravity IrregularMovements detection
[#] Fixed false positives with semi-solid blocks
[#] Fixed false positives with vehicle entities
[#] Fixed false positives with teleportation
[#] Fixed false positives with breaking unbreakable blocks (Ghost blocks)
[#] Fixed false positives with speed after receiving velocity
[#] Fixed false positives with certain 1.21+ interactions
[#] Other minor fixes that were not mentioned in this changelog
[#] Fixed a data pending missing description in the inventory menus
[#] Updated the default notifications to look better and contain less info.
[#] Fixed concurrent console errors.
