[#] Added backwards API support for the packages 'me.vagdedes.spartan.api.*'
[#] Moved some of the classes of the new API for the first and final time
[#] Fixed many old compatibilities
Hi everyone, today we are changing our anti-cheat's name from Spartan to Vacan.
The name Vacan was inspired by the word Vacancy, meaning an unoccupied spot, a spot this anti-cheat will definitely find for most of you when looking forward. The name Spartan has had a solid run but it's time to move forward. We decided to do this as Spartan has gone through multiple updates over the years, some of which have improved its reputation while other changes have been... meh. Vacan will have a steady path.
We hope you enjoy Vacan, I personally had plans for this since day one but it felt wiser to wait a bit.
P.S. Enterprise version is coming soon!
[#] Fixed gravity detection false positives with bubble columns
[#] Did a general maintenance on almost all checks
[#] Fixed IrregularMovements gravity false positives caused by boats
[#] Fixed IrregularMovements gravity false positives caused by bushes
[#] Fixed IrregularMovements gravity false positives caused by teleports
[#] Fixed IrregularMovements gravity false positives caused by vehicles
[#] Fixed IrregularMovements gravity false positives caused by elytras
[#] Made all combat checks faster at detecting hacks by default
[#] Added a minimum difference option in the IrregularMovements speed check
[#] Improved the MorePackets check's handling of teleportations
[#] Fixed IrregularMovements food-sprint false positives for bedrock players
[#] Fully recoded the reach/hitbox/throughblocks detections
[#] Removed the average frequency calculation from detections
[#] Fixed an issue where some detections would call even if disabled
[#] Improved the support for item attributes in the IrregularMovements speed check
[#] Improved the bedrock client detection for all players
[#] Fixed some KillAura irregular detection false positives
[#] Optimized detection calls
[#] Made the Fly and Speed detections more stable
[#] Fixed a bug where violation levels would get negative
[#] Fixed incorrect detection information in the FastBreak delay detection
[#] Further limited how much violations can decrease based on statistics
[#] Fixed InventoryClicks bedrock edition false positives
[#] Improved the way the plugin handlers teleportations
[#] Violations will now reset when the punishment level is reached and commands are executed
[#] Implemented average detection call frequency to account for in statistics
[#] Fixed generic slime blocks false positives
[#] Fixed some false positives with speed
[#] Fixed false positives with teleport
[#] Fixed a temporary player console error related to player eye height
[#] Fixed an issue where console logs would take place on a disabled detection or check
[#] Decreased the default average violation to improve false positives
[#] Fixed a console error related to integer to object casting
[#] Fixed webhooks being sent when a detection or its check was disabled
[#] Adjusted the notifications and prevention levels for almost all checks
