View attachment 1399094
Detect. Protect. Dominate.
Most anticheats are a pile of thresholds. SplitAC runs those too — 24 hand-tuned checks across movement, combat, packets, and chat — but backs them with a detection layer most plugins don't have: a self-training neural network, a honeypot check that can't false-positive, built-in alt/ban-evasion detection, and automatic evidence replay.
If you're tired of bypasses, constant false positives, and anticheats that tank your TPS — this is different.
A feedforward neural network + statistical anomaly detector run alongside every rule-based check. The AI self-labels training data from your own players — confirmed cheaters vs. long clean sessions — and retrains on a schedule. Ships pre-trained on synthetic cheat archetypes so it works out of the box on a fresh install.
Right after a suspect lands a real hit, SplitAC spawns a client-side-only fake entity that only they can see. If they swing at it, that's not a maybe — that's a confirmed cheat. This check is effectively false-positive-proof and tuned aggressively because of it.
Every ban stores a playstyle signature — click cadence, aim patterns, reach habits. When a new account plays suspiciously like a banned player, staff get an alert: "plays 87% like banned player X." Alert-only, never auto-punished.
A rolling buffer records movement and combat data. When a player crosses your alert threshold, a clip saves automatically. Staff watch it back in-game as a ghost replay — one command, no screen recording, no external tools.
One command (/sac fp) clears a false positive and feeds that behavior back into the AI model as a legitimate example. Over time, SplitAC learns your server's playstyle — great for PvP servers with fast legitimate clickers.
Optional alerts for detections, punishments, fingerprint matches, and false-positive corrections — so staff stay informed without being in-game.
Every check runs on a violation-level system with time-decay — isolated blips fade instead of stacking forever. A confidence ramp suppresses false positives during a player's first samples.
No config file editing. Toggle checks, tune thresholds, view AI status and manage punishments from a live chest GUI.
Licensed per server. Your key is validated on startup, bound to your machine's HWID, and re-checked on a background heartbeat. If the license server is unreachable, protection pauses until it reconnects. It's a phone-home model — we'd rather you know that up front.
Protect - Adapt - Dominate.
Questions? Ask below or join our Discord for support, updates & license keys.
© 2026 SplitX Development
- SPLITAC | HYBRID AI ANTICHEAT -
Detect. Protect. Dominate.Most anticheats are a pile of thresholds. SplitAC runs those too — 24 hand-tuned checks across movement, combat, packets, and chat — but backs them with a detection layer most plugins don't have: a self-training neural network, a honeypot check that can't false-positive, built-in alt/ban-evasion detection, and automatic evidence replay.
If you're tired of bypasses, constant false positives, and anticheats that tank your TPS — this is different.
What makes SplitAC different
AI Detection Engine
A feedforward neural network + statistical anomaly detector run alongside every rule-based check. The AI self-labels training data from your own players — confirmed cheaters vs. long clean sessions — and retrains on a schedule. Ships pre-trained on synthetic cheat archetypes so it works out of the box on a fresh install.
Bait / Honeypot Check
Right after a suspect lands a real hit, SplitAC spawns a client-side-only fake entity that only they can see. If they swing at it, that's not a maybe — that's a confirmed cheat. This check is effectively false-positive-proof and tuned aggressively because of it.
Behavioral Fingerprinting (Alt Detection)
Every ban stores a playstyle signature — click cadence, aim patterns, reach habits. When a new account plays suspiciously like a banned player, staff get an alert: "plays 87% like banned player X." Alert-only, never auto-punished.
Killcam Evidence Replay
A rolling buffer records movement and combat data. When a player crosses your alert threshold, a clip saves automatically. Staff watch it back in-game as a ghost replay — one command, no screen recording, no external tools.
Self-Correcting
One command (/sac fp) clears a false positive and feeds that behavior back into the AI model as a legitimate example. Over time, SplitAC learns your server's playstyle — great for PvP servers with fast legitimate clickers.
Discord Webhooks
Optional alerts for detections, punishments, fingerprint matches, and false-positive corrections — so staff stay informed without being in-game.
Screenshots
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[*]View attachment 1402350
[*]View attachment 1402352
- Full chest-based admin GUI — toggle checks, tune thresholds, manage punishments live.
- /sac help — showcasing the runnable commands.
- /sac ai — showcasing how the AI stays ahead.
- /sac info — live violation levels, AI anomaly score, neural prediction % and client brand.
Full Check List — 24 Checks
| Category | Checks |
|---|---|
| Movement | Speed • Fly • NoFall • Step • Phase • Bhop • Velocity • InventoryMove • Jesus |
| Combat | Reach • KillAura • AutoClicker • Hitbox • Bait • AutoBlock |
| Packet | Timer • InvalidPacket • Scaffold • Freecam • FastPlace |
| Chat | Spam • Advertising • WordFilter |
| Client | Brand Detection |
In-Game Admin GUI
No config file editing. Toggle checks, tune thresholds, view AI status and manage punishments from a live chest GUI.- /sac gui — Full admin GUI
- /sac reload — Hot-reload everything, no restart
- /sac alerts — Toggle staff alert notifications
- /sac info <player> — Violations, AI score, client brand
- /sac debug <player> — Real-time verbose check output
- /sac ai — AI model status & accuracy
- /sac fp <player> — Mark false positive, teach the AI
- /sac replay <player|stop> — Watch killcam evidence in-game
- /sac replays — Browse all saved evidence clips
Permissions
- splitac.admin — Full access to all commands & GUI
- splitac.alerts — Receive in-game staff alerts
- splitac.bypass — Bypass movement & combat checks
- splitac.bypass.chat — Bypass chat checks (spam, ads, filter)
Compatibility
- Minecraft: 1.8.x - 1.21.x
- Platforms: Spigot & Paper
- Requires: ProtocolLib
- Supports: ViaVersion (mixed-version servers)
- Java: 8+
Licensing
Licensed per server. Your key is validated on startup, bound to your machine's HWID, and re-checked on a background heartbeat. If the license server is unreachable, protection pauses until it reconnects. It's a phone-home model — we'd rather you know that up front.Protect - Adapt - Dominate.
Questions? Ask below or join our Discord for support, updates & license keys.
© 2026 SplitX Development
