- Suspicion Notifications will now always show when joining and periodically if notifications are enabled.
- Corrected a few text/string length checks in the notifications system that would prevent some notifications from showing.
- The IrregularMovements check will now be more lenient when a player is found in a water elevator.
- The IrregularMovements check will now understand complex differences between states such as water and levitation.
- Rewritten the Explosion protection in one singular & better method to help account for more inconsistencies.
- The Jesus check has been removed and is now part of the Speed & IrregularMovements checks.
- All Jesus checks.yml options have been removed and new ones were introduced as part of the Speed & IrregularMovements checks.
- The BlockReach unusual detection will now be more lenient towards the against-block distance requirement.
- Moved some check methods to their correct utilities to be used on a greater scale.
- Updated a faulty URL appearing in the Spartan & Ecosystem inventory menus.
- Some unnecessary IrregularMovements detection information will no longer show.
- The IrregularMovements check will now be more lenient with players who fall in the void.
- Server limitations messages will no longer be delivered to verified users.
- The Suspicious Fights feature will now shorten decimals and show averages for a better reading experience.
- The Spartan inventory menu will now offer items to navigate to different pages as the previous system may have confused a few.
- The IrregularMovements check’s upwards buffer will no longer decrease when an explosion is taking place.
- Checks who do not support punishments will no longer have certain options appear on the inventory menu.
- The velocity check will no longer check players that have insufficient amounts of fights.
- The Speed check will apply stricter limits to explosions.
- Introduced explanation descriptions to Spartan’s inventory menu to help new users.
- The AntiCheat Progress Statistics feature will now have a decreased delay to the menu when loading.
- Many more to come in the future.
- The player’s hacker & suspicion evidence will now refresh at different rates to help performance and allow preventions.
- Players with notifications enabled will no longer be included in performance features to help improve the testing experience.
- Hacker & suspicion evidence will now also include a maximum between the individual and global reports to help improve awareness to the reported players that could be hacking.
- The IrregularMovements check will now account for more levels of the levitation potion effect.
- The Criticals check will now access the logs to store and retrieve its values for better results.
- The Research Engine will no longer confuse legitimate & suspected players.
- The KillAura fight-analysis detection will be more lenient and accurate.
News:
Logs:
- A large part of the plugin was rewritten with faster and smaller codes, thus seeing a significant reduction in the size of the plugin as well. I am currently preparing Spartan for a detection rewrite phase where I will completely change some very major checks for the better good of the plugin. There are plans for performance improvements as well, although performance has been reported to be flawless from the vast majority of customers.
- The plugin now has 4 instead of 3 stats for players. Normal, Legitimate, Hacker & the new one named Suspected, which will serve as a way to raise awareness to detections to players that seem to be too irregular too fast. The menu will also show suspected players, but BE CAREFUL when moderating them, some of them will end up not being hackers but normal players.
- Removed the messages.yml option “empty_wave_list”.
- The detection notifications will now be more adaptive resulting in less potential spam.
- The categories will now be adaptive by using the dynamic cancel-violation handler.
- The Suspected Players feature will now be consistent with the notifications categories.
- Suspicion notifications have been further balanced out based on the customer.
- The Permissions system will now process much faster who is a staff member.
- The Research Engine will now process more accurately which detections are unstable.
- The NoSlowdown item-use detection will no longer check a player below a certain horizontal distance.
- The Spartan inventory menu will no longer delay its opening time when some statistics are not loaded.
- Removed a lot of old and outdated code while also organizing a lot of functionalities.
- Positively adjusted the Speed, KillAura, IrregularMovements & ImpossibleActions check.
- Implemented more universal information in the Developer Report feature & Player Info inventory menu.
