Note: Please update BungeeControl Red if you use BungeeCord. For VelocityControl customers I have pinged our friend and developer to update that integration soon.
- Improve | Beta: Use BungeeCord channel name for cross-server messaging to avoid "unindentified packed type" client console spam.
- Improve | Renamed default file difficulty_color.yml to difficulty-color.yml and added some comments to it by TheIntolerant.
- Improve | Replaced "/chc color" localization language keys with new keys which are 100% translateable into any language: .
- Improve | The settings.yml and localization file is now always being saved when loading to prevent missing keys.
Note: There is a developer leftover message "Compile chat message" in the console, ignore this. It will get removed in the next release.
- Fix | Solved "Integration.ProtocolLib.Listen_For_Packets" not being able to turn packet listener off.
- Fix | Solved a null pointer exception sending discord messages without a player.
- Improve | If BentoBox player is not on his island then we find his island automatically.
- Fix | Solved BentoBox integration only working for island visitors.
- Fix | Solved Simple_Help_Design not properly working from last update.
- New | Added Commands.Simple_Help_Design key to localization file to switch between current "/command ?" layout () and a simple one (.
- New | Added "spy command" operator to rules. This will simulate player typing the command in the chat and performs spy and log features. Useful if you are creating custom command through command.rs rules file.
- Fix | Solved "then discord" operator crashing in some cases.
- New | Added a feature to reverse how toggling of private messages works to settings.yml (Private_Messages.Disabled_By_Default) thanks to ElBananaa..
- Fix | Fixed "chatcontrol.command.announce" not being respected thanks to ElBananaa.
- New | Delay join messages and only show after player has loaded a custom resource pack (Messages.Delay_Until_Resource_Pack_Loaded key in settings.yml).
- Improve | PlaceholderAPI variables are now parsed case insensitive, resolving a few confusing issues where variables with capitalized identifiers were not replaced (i.e. {identity_fullname} but only {Identity_fullname}).
- Misc | Tweaked a few error messages to be more informative.
- Improve | Added missing Italian localization file from a few updates ago.
- Misc | Made to print an error in the console when Channels.Prevent_Spying fails.
